DIABLO II: RESURRECTED · OFFLINE EXPANSION

D2PLUS

Evil endures. The adventure continues.

ALPHA V1.1

Discover D2PLUS

The Diablo II you love, with more ways to build your hero and more reasons to keep playing.

More ways to build

Reworked skills, new passives and stronger build options give every class fresh ways to fight.

Loot worth chasing

Discover custom uniques with varied rolls, powerful class sets, crafting recipes and companion trinkets.

A deeper endgame

Keep progressing through endgame gear hunts, collection goals and tougher encounters beyond the campaign.

New enemies to fear

Face Azmodan, The Butcher and an Uber Butcher, brought to life with custom models and attacks.

Distinctive companions

Adventure with custom mercenaries, including cow warriors and spellbook-wielding sorcerers.

A darker Sanctuary

Explore gothic towns, snowy Harrogath and a redesigned Arcane Sanctuary, with a rose-adorned HUD and custom character visuals.

Risk the Accursed ritual

Spend Elder Gems to give a unique one or two extra powers. A failed ritual turns it into a rare. Learn the ritual →

Plan your next hunt

Find builds, recipes and eligible boss farming routes in the wiki and Android companion.

Play offline. Install everything through the Windows launcher or as one standalone D2RMM mod.

News from Sanctuary 18 OCT 2026

ALPHA V1.1 HOTFIX 1

A few fixes before the next run.

This small update restores Ritual Sigil names and the violet Accursed label. The character-selection frames are slimmer, with the side figures removed. Grab the updated complete mod or Windows launcher, then reinstall with the same mod folder and save path.

The Android companion stays on Alpha V1.1. No character reset is needed.

ALPHA V1.1

A little luck. A little danger.

Alpha V1.1 is here! Uniques now have more varied rolls, clearer names and new artwork for the highest tiers. Diablo I relics get a little love, and finding that perfect drop takes a bit more hunting.

Try the new Accursed ritual, explore the visual updates, and find current farming routes in the wiki. Everything is bundled into one complete download.

Release notes →

The download archive

New to modding? Start with the Windows launcher installer. It includes the complete gameplay files, wiki and hero editor. Experienced D2RMM users can choose the separate all-in-one mod.

Complete D2RMM mod

The complete Alpha V1.1 experience, including Hotfix 1, in one D2RMM mod. No earlier release or separate add-ons required.

Release being prepared

Windows launcher

Alpha V1.1 Hotfix 1 installer with the complete gameplay snapshot, guided setup, wiki and hero editor.

Release being prepared

Offline wiki

Items, accurate boss farming options, builds and the complete Accursed guide, available offline.

Release being prepared
D2PLUS Android icon

Android companion

Signed AlphaV1.1 APK with current items, skills and all 33 build guides. Updates the signed v0.8 companion in place. Older v0.7 installations use a different signing key; see the release notes before upgrading.

Download Android APK

Downloads will activate after the GitHub prerelease is published.

Begin your journey

  1. Install the Windows launcher

    Download and run the AlphaV1.1 installer. Your offline wiki, hero editor and complete gameplay package are included.

  2. Choose your game and install

    In Setup, browse to D2R.exe, then click Install AlphaV1.1. Close D2R first. The launcher configures the mod folder and launch arguments, and retains the previous mod output as a backup. If Windows denies access to the game folder, reopen the launcher using Run as administrator.

  3. Enter offline Sanctuary

    Click Launch D2PLUS and select an offline character. Existing players should retain their previous output folder name so their characters stay available.

Prefer D2RMM?

Extract the Complete D2RMM ZIP into the D2RMM application’s mods folder. Enable D2PLUS - AlphaV1.1 Complete, disable older complete D2PLUS bundles and overlapping add-ons, then click Install Mods. This release is a fixed-settings snapshot.

Requires your own copy of Diablo II: Resurrected. Back up your offline characters before testing an alpha release.

Your command post

Launch & configure

Keep your game paths and additional launch arguments. Choose whether to reroll offline maps.

Research & prepare

Open the offline wiki and hero editor in their own windows, with current item data.

Optional damage numbers

Enable the companion overlay when desired. Its original compatibility checks remain in place.

Skill changes AlphaV1.1

What changed, how each skill works, and why the change helps your build. Choose a class for damage scaling, synergies, new passives, and tradeoffs.

Why D2PLUS changes skills

Skill changes retained from Alpha V0.8.2

Storm Lance now launches aimed bolts from range. It gains extra primary bolts at skill levels 10 and 20, adds a 50% weapon contribution to those bolts, and produces impact chains using 25% of its skill lightning damage. The Amazon tab explains the separate damage components and weapon choices.

Clearer skill tooltips: Storm Lance now shows its bolt count; Arcane Tempest shows its strike interval; Soul Harvest shows recovery chance and life/mana per corpse; Ancestral Standard shows enemy slow and physical resistance reduction. These display fixes make the existing mechanics easier to plan around.

The detailed class changes below include the earlier D2PLUS reworks that remain active in this release. These skill reworks remain included in Alpha V1.1.

D2PLUS strengthens underused skills and puts more damage into the skill itself. Lower synergy requirements leave more points for a second attack, summons, or utility.

Each class gets three new passives with five spendable ranks each. Several existing skills become new attacks or support abilities.

Class Main changes Builds it supports
Amazon Ranged lightning bolts with impact chains; stronger bow, poison, and spear scaling. Storm Lance/Fend, poison spear, fire/cold bow.
Sorceress Frequent lightning strikes while attacking or casting. Storm Enchant, Nova/Tempest, Hydra/cold.
Necromancer Stronger bone attacks and summons; corpse-based life/mana recovery. Bone/summon, Poison Dagger, corpse sustain.
Paladin A new magic spell; revised weapon and holy skill scaling. Judgment/Holy Bolt, Vengeance, Charge.
Barbarian Broad masteries, elemental buffs, lightning warcries, and a physical ward. Elemental Frenzy, Storm Cry, physical ward builds.
Druid Cold mastery, offensive pets, and a healing vine. Hurricane/shapeshift, physical summons, sustain wolf.
Assassin Revised martial arts, blades, and fire traps; magic knockback. Fire traps/magic, blades, elemental martial arts.
Warlock Energy boosts Cleave and Echoing Strike; new casting/attack passives. Energy Eldritch, Chaos caster, attack/demon hybrid.

Examples use skill level 20 and five ranks for new passives. Hard ranks are points you spend; equipment bonuses do not count toward hard-rank synergies.

Build tips

Build tips

  • Pick a main attack and one backup that solves a real problem. Maxing all three new passives still costs 15 points.
  • Attack, spell, and pet damage use different bonuses. Leech, Crushing Blow, and Deadly Strike do not turn ordinary spells into weapon hits.
  • Resistance reduction is damage-type specific and does not automatically break every immunity.
  • Corpse recovery and wards compete with Corpse Explosion and summons. Plan for fights before the first corpse.
  • Cast rate, attack speed, and hit recovery depend on breakpoints. Skill scaling can also hit a cap.
Sources

Sources

Values are checked against the compiled AlphaV1.1 gameplay tables. These class changes are already included in the complete release. Examples describe the data; pet interactions and animation breakpoints still require in-game testing.

D2R comparison references: 2.4, 2.6, 2.7, 3.2, and 3.3.

Amazon

Power Strike becomes Storm Lance. Stronger base damage and lighter synergy requirements make bow, poison, and spear hybrids easier to build.

Skill changes

Skill D2PLUS change Why it changed
Magic Arrow Higher flat damage growth; AR starts at +20%, then +12% per level. A stronger magic backup for physical bows.
Exploding Arrow Higher explosion damage; Fire Arrow synergy is 10% per hard rank. Fire damage with fewer support points.
Immolation Arrow Higher direct fire damage; Exploding Arrow synergy is 8%. Alternate ground fire with another attack. The 0.6-second delay is unchanged.
Freezing Arrow Higher cold damage; Cold Arrow synergy is 8%. More room for physical bows or Valkyrie.
Poison Javelin Higher poison growth; Plague Javelin synergy is 8%; 0.6-second delay. A useful poison secondary attack.
Plague Javelin Higher poison growth; Poison Javelin synergy is 8%. Poison/spear hybrids. One-second delay is unchanged.
Impale Revised durability parameters and higher listed AR growth. A heavy spear hit alongside pack clearing.
Fend +100% damage, then +15% per level; +50% AR, then +12% per level. Stronger physical spear attacks alongside lightning.

Storm Lance replaces Power Strike

What changed: the old melee strike is now an aimed ranged release. You can launch it toward the cursor without moving into melee or first selecting an enemy. It keeps the level-six unlock, costs 4 mana, and works with spears or javelins.

MechanicAlphaV1.1 behavior
Primary boltsOne at skill levels 1–9, two at 10–19, and three at 20 or higher. Equipment skill bonuses count toward these thresholds.
Primary damageFull skill lightning damage plus 50% weapon damage. Spears use melee weapon damage; javelins use throwing damage. The native weapon contribution also carries equipment elemental damage at 50% and does not convert physical damage into lightning.
Impact chainsUp to three follow-up jumps. Each uses 25% of the skill lightning component, without the added weapon contribution. This is not 25% of the preceding jump.
SynergyLightning Strike adds 5% skill lightning damage per hard rank. It remains a separate skill.

Why it changed: ranged aiming lets a spear or javelin Amazon engage packs without being forced into melee. Extra bolts reward skill investment, while the primary weapon component keeps weapon upgrades relevant. Chains retain a smaller, skill-only damage component instead of repeating the weapon bonus on every jump.

Build tradeoffs: keep Fend or another attack for situations that suit it. Javelins can also support Lightning Fury; native javelins have no sockets, so weapon runewords need a compatible spear base. Overlapping missiles share the existing hit-delay rules, so three bolts do not guarantee triple damage to one target. Leech and other on-hit interactions still need in-game confirmation.

New passives

Passive Unlock At five ranks Why add it
Thread the Needle 12 +10 points pierce chance. Projectile builds with more gear freedom.
Hunters Discipline 6 +60% AR. Bow and spear hit chance.
Storm Conduit 24 +10% lightning skill damage. Lightning offense.

Try: Storm Lance/Fend, poison/Fend, or fire/cold bows. Poison applications do not stack as separate full damage effects.

All Amazon skill descriptions and unlocks
SkillUnlock / ranksCurrent behavior
Critical StrikeLevel 1 · 20 rankspassive - your attacks have a chance to do double damage
Fire ArrowLevel 1 · 20 ranksmagically enhances your arrows
or bolts with fire
Inner SightLevel 1 · 20 ranksilluminates nearby enemies
making them easier to hit
for you and your party
JabLevel 1 · 20 ranksattacks with a series of rapid thrusts
using a javelin or spear class weapon
Magic ArrowLevel 1 · 20 rankscreates a magical arrow or bolt
that does extra damage
Cold ArrowLevel 6 · 20 ranksmagically enhances your arrows or bolts
by adding cold damage and a slowing effect
cold arrows only do half of their regular damage
DodgeLevel 6 · 20 rankspassive - you have a chance to dodge
a melee attack when attacking
or standing still
Hunters DisciplineLevel 6 · 5 ranks+12% Attack Rating per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
Multiple ShotLevel 6 · 20 ranksmagically splits one arrow
or bolt into many
Poison JavelinLevel 6 · 20 ranksmagically enhances your javelin
to leave a trail of poison clouds
Storm LanceLevel 6 · 20 ranksRelease straight lightning bolts.
+1 bolt at skill levels 10 and 20.
Adds 50% weapon damage.

On impact: chains up to 3 times.
Chain damage: 25% skill lightning.
AvoidLevel 12 · 20 rankspassive - you have a chance to dodge enemy missiles
when attacking or standing still
Exploding ArrowLevel 12 · 20 ranksenchants an arrow or bolt that explodes on
contact, damaging all nearby enemies
ImpaleLevel 12 · 20 ranksincreases attack damage but rapidly degrades the weapon
Lightning BoltLevel 12 · 20 ranksmagically converts your javelin into a bolt of lightning
Slow MissilesLevel 12 · 20 ranksilluminates nearby enemies and slows their ranged attacks
Thread the NeedleLevel 12 · 5 ranks+2 percentage points of missile piercing chance per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
Charged StrikeLevel 18 · 20 ranksadds lightning damage to javelin and spear class weapons
and releases charged bolts upon impact
Guided ArrowLevel 18 · 20 ranksenhances your arrows and bolts
to track your target
or seek one of its own
Ice ArrowLevel 18 · 20 ranksmagically enhances your arrow or bolt
to freeze your enemies
PenetrateLevel 18 · 20 rankspassive - increases your attack rating
Plague JavelinLevel 18 · 20 ranksmagically enhances your javelin to release
expanding clouds of poison upon impact
DecoyLevel 24 · 20 rankscreates a duplicate of yourself
that draws fire from enemies
EvadeLevel 24 · 20 rankspassive - you have a chance to dodge
a melee or missile attack
when walking or running
FendLevel 24 · 20 ranksattacks all adjacent targets
Immolation ArrowLevel 24 · 20 ranksenhances arrows or bolts to
cause severe fire damage and
creates a pyre upon impact
Storm ConduitLevel 24 · 5 ranks+2% Lightning Skill Damage per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
StrafeLevel 24 · 20 ranksmagically splits one arrow into several
that target multiple nearby enemies
Freezing ArrowLevel 30 · 20 ranksmagically enhances an arrow or bolt
to freeze entire groups of monsters
Lightning FuryLevel 30 · 20 rankschanges a thrown javelin into a powerful
bolt of lightning that splits on impact
Lightning StrikeLevel 30 · 20 ranksadds lightning damage to javelin and spear class weapons
and releases chain lightning upon impact
PierceLevel 30 · 20 rankspassive - your missiles have a chance to
pass through enemies that they hit
ValkyrieLevel 30 · 20 rankssummons a powerful Valkyrie ally

Sorceress

Thunder Storm becomes Arcane Tempest: a short buff with frequent lightning strikes while you attack or cast. Revised damage growth leaves more points for mixed-element builds.

Skill changes

Skill D2PLUS change Why it changed
Inferno Higher fire and revised range growth; Warmth synergy is 8%. More damage from a focused channeling investment.
Blaze Higher fire growth; Warmth synergy is 3%. Fire Wall is not an active synergy. Mobile fire damage with spare points.
Hydra Higher base damage; Fire Bolt/Fire Ball synergies are 2% each. Fire alongside cold casting. No casting delay is already standard D2R behavior.
Nova Higher lightning growth; Static Field remains a 5% synergy. Stronger damage before buying every synergy.
Frost Nova Higher cold growth; Blizzard/Frozen Orb synergies are 6% each. Close-range cold with room for another element.
Glacial Spike Higher damage; Ice Bolt/Ice Blast/Frozen Orb synergies are 3% each. Freeze control in a mixed caster.
Enchant Higher fire growth; Warmth synergy is 6%; AR starts at +25%, then +12% per level. More flexible melee or ranged Enchant builds.

Arcane Tempest replaces Thunder Storm

Strikes one nearby enemy per pulse, with no splash. Costs 24 mana. At level 20 it lasts 12 seconds and strikes every 0.6 seconds. Duration caps at 16 seconds at level 40; strike interval caps at 0.48 seconds from level 23. Static Field grants 4% damage per hard rank.

Frequent strikes make it useful alongside Nova, Lightning, or Enchant. The cost is refreshing it more often.

New passives

Passive Unlock At five ranks Why add it
Emberguard 12 +40% defense. Melee Enchant or exposed casters.
Static Reservoir 12 +40% mana regeneration. Sustained casting.
Wintercraft 24 +10% cold skill damage. Cold damage alongside Cold Mastery.

Try: Hydra/cold, Arcane Tempest/Nova, Storm Enchant, or Frost Nova hybrids.

All Sorceress skill descriptions and unlocks
SkillUnlock / ranksCurrent behavior
Charged BoltLevel 1 · 20 rankscreates multiple, randomly directed
bolts of electrical energy
Fire BoltLevel 1 · 20 rankscreates a magical flaming missile
Frozen ArmorLevel 1 · 20 ranksincreases your defense
and freezes enemies that hit you
Ice BoltLevel 1 · 20 rankscreates a magical bolt of ice
that damages and slows your enemies
WarmthLevel 1 · 20 rankspassive - increases the rate at which you recover mana
Frost NovaLevel 6 · 20 rankscreates an expanding ring of ice that damages
and slows all nearby enemies
Ice BlastLevel 6 · 20 rankscreates a magical sphere of ice that
damages and freezes your enemy
InfernoLevel 6 · 20 rankscreates a continuous jet of flame
to scorch your enemies
Static FieldLevel 6 · 20 rankscreates an electrical field that reduces life
of all nearby enemies
TelekinesisLevel 6 · 20 ranksuses the power of your mind to
pick up items, use objects,
and knock back enemies
BlazeLevel 12 · 20 rankscreates a wall of fire
in your wake to scorch your enemies
EmberguardLevel 12 · 5 ranks+8% Defense per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
Fire BallLevel 12 · 20 rankscreates an explosive sphere of fiery death
to engulf your enemies
LightningLevel 12 · 20 rankscreates a powerful lightning bolt
to lay waste to your enemies
NovaLevel 12 · 20 rankscreates an expanding ring of lightning
to shock nearby enemies
Shiver ArmorLevel 12 · 20 ranksincreases your defense
freezes and damages enemies that hit you
Static ReservoirLevel 12 · 5 ranks+8% Mana Regeneration per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
Chain LightningLevel 18 · 20 rankscreates a bolt of lightning that
arcs through several targets
EnchantLevel 18 · 20 ranksenchants equipped weapon of targeted character or minion
adds fire damage to all weapons
Fire WallLevel 18 · 20 rankscreates a wall of flame that
burns nearby enemies
Glacial SpikeLevel 18 · 20 rankscreates a magical ice comet
that freezes or kills nearby enemies
TeleportLevel 18 · 20 ranksinstantly moves to a destination within your line of sight
Arcane TempestLevel 24 · 20 ranksShort-duration storm follows you, striking one nearby enemy per pulse. No splash in Test 1.
BlizzardLevel 24 · 20 rankssummons massive shards of ice to destroy your enemies
Chilling ArmorLevel 24 · 20 ranksincreases defense and discharges an ice bolt in retaliation
against ranged attackers
Energy ShieldLevel 24 · 20 rankscreates a magical shield that consumes mana
instead of health when you take damage
MeteorLevel 24 · 20 rankssummons a meteor from the heavens
to crush and incinerate your enemies
WintercraftLevel 24 · 5 ranks+2% Cold Skill Damage per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
Cold MasteryLevel 30 · 20 rankspassive - increases the damage of your cold spells
by piercing enemies' resistances to cold
Fire MasteryLevel 30 · 20 rankspassive - increases all damage caused by your fire spells
Frozen OrbLevel 30 · 20 rankscreates a magical globe that sprays a torrent of ice bolts
to lay waste to your enemies
HydraLevel 30 · 20 rankssummons a multi-headed beast of flame
to reduce your enemies to ashes
Lightning MasteryLevel 30 · 20 rankspassive - increases all damage caused by your lightning spells

Necromancer

Bone attacks gain more damage from their own levels, summons get stronger, and Soul Harvest adds corpse-based recovery.

Skill changes

Skill D2PLUS change Why it changed
Teeth Higher base damage; four bone synergies contribute 6% each. Pack damage without buying every synergy first.
Bone Spear Higher base damage; four bone synergies contribute 4% each. More room for summons or curses.
Bone Spirit Higher base damage; four bone synergies contribute 4% each. Focused magic damage with spare utility points.
Poison Dagger Much higher poison growth; Poison Explosion/Poison Nova synergies are 10% each. Stronger melee poison.
Skeletal Mage Up to 12 mages at level 18; stronger life/defense. Missile level uses Mage plus Skeleton Mastery levels. A more substantial elemental army.
Blood Golem Higher damage and revised healing; 8% life synergy where referenced by other golems. Golem sustain and durability.
Fire Golem Higher fire growth; Holy Fire level caps at 35; 8% damage synergy where referenced. More rewarding fire-golem investment.
Revive Costs 35 mana; lasts 275 seconds at level 20; +65% movement speed. Less army maintenance while casting.

Soul Harvest replaces Weaken

Select it on right click to recover life and mana from nearby corpses. Pulses once per second with no upkeep cost. At level 20: 65% recovery chance and 48 life plus 48 mana per consumed corpse. Chance caps at 85%; recovery is 8 + 2 × skill level.

Helps casters, dagger fighters, and summoners recover after kills. It consumes corpses needed for Corpse Explosion or summons and replaces Weaken's damage debuff.

New passives

Passive Unlock At five ranks Why add it
Grave Meditation 6 +40% mana regeneration. Bone, poison, and corpse casting.
Venom Lore 24 +10% poison skill damage. Poison offense.
Deathless Covenant 24 +10 summon-resistance stat points. Summon durability; pet coverage needs gameplay confirmation.

Try: bone/skeleton, mage/Corpse Explosion, Poison Dagger/Soul Harvest, or Revive-supported bone casting.

All Necromancer skill descriptions and unlocks
SkillUnlock / ranksCurrent behavior
Amplify DamageLevel 1 · 20 rankscurses a group of enemies, increasing
the non-magic damage they receive
Bone ArmorLevel 1 · 20 rankscreates an orbiting shield of bone
that absorbs melee damage
Raise SkeletonLevel 1 · 20 rankscast on the corpse of a slain monster,
this raises a skeleton warrior that
fights for you
Skeleton MasteryLevel 1 · 20 rankspassive - increases life and damage
of raised skeletons and revived creatures
TeethLevel 1 · 20 ranksfires a barrage of summoned barbed teeth
Clay GolemLevel 6 · 20 rankscreates a golem from the earth
to fight by your side
Corpse ExplosionLevel 6 · 20 rankscast on the corpse of a slain monster,
it explodes, damaging nearby enemies
Dim VisionLevel 6 · 20 rankscurses a group of monsters,
reducing their vision radius
Grave MeditationLevel 6 · 5 ranks+8% Mana Regeneration per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
Poison DaggerLevel 6 · 20 ranksadds poison to your dagger attacks
Soul HarvestLevel 6 · 20 ranksKeep selected on right click to consume nearby corpses for life and mana. No soul stacks in Test 1.
Bone WallLevel 12 · 20 rankscreates an impassable barrier
of bone and debris
Golem MasteryLevel 12 · 20 ranksEnhances Speed and Life of all your Golems
Iron MaidenLevel 12 · 20 rankscurses a group of enemies, causing them
to damage themselves when damaging others
Raise Skeletal MageLevel 12 · 20 rankscast on the corpse of a slain monster,
this raises a skeleton mage that
fights for you
TerrorLevel 12 · 20 rankscurses a group of monsters,
causing them to flee in terror
Blood GolemLevel 18 · 20 rankscreates a golem that shares with you the life
it steals
Bone SpearLevel 18 · 20 rankssummons a deadly spike of bone to impale your enemies
ConfuseLevel 18 · 20 rankscurses a monster to force it to attack random targets
Life TapLevel 18 · 20 rankscurses a group of monsters so that
damaging them gives the attacker life
Poison ExplosionLevel 18 · 20 rankscast on the corpse of a slain monster,
toxic gas is released
that poisons nearby monsters
AttractLevel 24 · 20 rankscurses a monster to become the
target of all nearby monsters
this curse may not be overridden by another curse
Bone PrisonLevel 24 · 20 rankscreates a barrier of fossilized bone around your target
Deathless CovenantLevel 24 · 5 ranks+2 percentage points of Summon Resistance per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
DecrepifyLevel 24 · 20 rankscurses a group of enemies to make them
slow, weak and take amplified damage
Iron GolemLevel 24 · 20 rankstransforms a metallic item into a golem that gains
the properties of the item
Summon ResistLevel 24 · 20 rankspassive - increases the resistances
of all summoned creatures
Venom LoreLevel 24 · 5 ranks+2% Poison Skill Damage per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
Bone SpiritLevel 30 · 20 ranksreleases a spirit of the restless undead that
tracks its target or finds one of its own
Fire GolemLevel 30 · 20 rankscreates a golem that converts the damage
it receives from fire into life
Lower ResistLevel 30 · 20 rankscurses an enemy to take more damage from all magical attacks
lowers resistances of monsters
lowers maximum resistances of hostile players
Poison NovaLevel 30 · 20 ranksemits an expanding ring of concentrated poison
ReviveLevel 30 · 20 ranksreturns a monster to life
to fight by your side

Paladin

Conversion becomes Judgment, a magic spell that shares investment with Holy Bolt. Revised weapon and aura scaling supports more than one primary attack.

Skill changes

Skill D2PLUS change Why it changed
Sacrifice +220% damage, then +20% per level; Redemption/Fanaticism synergies are 8%/4%. Self-damage falls to 4% at level 20. Heavy hits with less recoil as it levels.
Charge +130% damage, then +30% per level; Might/Vigor synergies are 14% each; costs 7 mana. Stronger mobile weapon offense.
Holy Bolt Higher magic growth; Fist of the Heavens synergy is 20%; Prayer supports healing. No Blessed Hammer damage synergy. Holy damage and healing.
Thorns 400% returned damage, then +50% per level, alongside flat retaliation. Retaliation-focused aura builds.
Vengeance Each element starts at 85% weapon base, then +8% per level; Resist aura synergies are 8%, Salvation is 4%. Three damage types with flexible aura investment.
Sanctuary Stronger anti-undead damage, AR, and magic pulses; Cleansing synergy is 5%. Undead-focused weapon and support builds.
Fist of the Heavens Higher primary lightning growth; Holy Shock synergy is 10%. More rewarding lightning investment. Its 0.4-second delay is unchanged.

Judgment replaces Conversion

A delayed magic-damage column followed by holy bolts. Costs 12 mana with a 0.8-second delay. Primary damage starts at 80–120 and grows with levels; Holy Bolt grants 5% primary damage per hard rank.

Use it with Holy Bolt or Fist of the Heavens, or as a magic backup on a weapon build. Weapon damage and Conviction do not boost the primary magic spell. Secondary holy bolts retain target restrictions.

New passives

Passive Unlock At five ranks Why add it
Measured Strikes 6 +60% AR. Charge, Zeal, Vengeance, Sacrifice.
Storm Zeal 24 +10% lightning skill damage. Holy Shock and Fist of the Heavens lightning.
Purity of Blood 12 +25 points poison resistance. Frees resistance requirements on gear.

Try: Judgment/Holy Bolt, Fist of the Heavens/Judgment, Vengeance, or Charge with a support aura.

All Paladin skill descriptions and unlocks
SkillUnlock / ranksCurrent behavior
MightLevel 1 · 20 rankswhen active, aura increases the damage
done by you and your party
PrayerLevel 1 · 20 rankswhen active, aura slowly regenerates
the life of you and your party
Resist FireLevel 1 · 20 rankswhen active, aura decreases fire damage
done to you and your party
SacrificeLevel 1 · 20 ranksincreased accuracy and damage
at the cost of life
SmiteLevel 1 · 20 rankstemporarily stun your enemy
by bashing it with your shield
DefianceLevel 6 · 20 rankswhen active, aura increases the defense
of you and your party
Holy BoltLevel 6 · 20 ranksa bolt of divine energy
that damages demons and undead
or heals allies
Holy FireLevel 6 · 20 rankswhen active, aura damages nearby enemies
with heavenly flames
adds fire damage to your attack
Measured StrikesLevel 6 · 5 ranks+12% Attack Rating per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
Resist ColdLevel 6 · 20 rankswhen active, aura decreases cold damage
done to you and your party
ThornsLevel 6 · 20 rankswhen active, aura reflects melee damage taken by you
and your party back at your enemies
Blessed AimLevel 12 · 20 rankswhen active, aura increases the attack rating
for you and your party
ChargeLevel 12 · 20 rankscharge into battle and attack an enemy
CleansingLevel 12 · 20 rankswhen active, aura reduces the length
of time you and your party
will remain poisoned or cursed
Purity of BloodLevel 12 · 5 ranks+5 percentage points of Poison Resistance per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
Resist LightningLevel 12 · 20 rankswhen active, aura decreases lightning damage
done to you and your party
ZealLevel 12 · 20 ranksallows you to attack multiple adjacent enemies
with a single attack
Blessed HammerLevel 18 · 20 rankssummons an ethereal hammer that
spirals outwards damaging enemies it hits
ConcentrationLevel 18 · 20 rankswhen active, aura increases the damage and decreases the chance
that the attack will be interrupted for you and your party
Holy FreezeLevel 18 · 20 rankswhen active, aura freezes nearby monsters
adds cold damage to your attack
VengeanceLevel 18 · 20 ranksfire, lightning and cold damage are added
to each successful attack
VigorLevel 18 · 20 rankswhen active, aura increases stamina recovery rate, maximum stamina
and movement speed for you and your party
Holy ShieldLevel 24 · 20 ranksenhances your shield with divine power
Holy ShockLevel 24 · 20 rankswhen active, aura causes pulses of electricity
to damage nearby enemies
adds lightning damage to your attack
JudgmentLevel 24 · 20 ranksCast a delayed magic column on an enemy, releasing holy bolts. This is a spell, not a weapon strike in Test 1.
MeditationLevel 24 · 20 rankswhen active, aura increases mana recovery
for you and your party
SanctuaryLevel 24 · 20 rankswhen active, aura damages the undead
and knocks them back
Storm ZealLevel 24 · 5 ranks+2% Lightning Skill Damage per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
ConvictionLevel 30 · 20 rankswhen active, aura reduces the defenses
and resistances of nearby enemies
FanaticismLevel 30 · 20 rankswhen active, aura increases damage, attack speed
and attack rating for you and your party
Fist of the HeavensLevel 30 · 20 rankslightning strikes your target as holy bolts
seek out nearby enemies
RedemptionLevel 30 · 20 rankswhen active, aura attempts to redeem
the souls of slain enemies to give
you life and mana
SalvationLevel 30 · 20 rankswhen active, aura decreases fire, cold and lightning damage
done to you and your party

Barbarian

Weapon-specific masteries become broad combat passives. Warcries add elemental support and lightning casting; Ancestral Standard supports physical builds.

Mastery replacements

D2R skill → D2PLUS skill At level 20 Why it changed
Blade Mastery → Arms Master +192% AR, +123% physical damage, scaling critical chance; works across weapon families. Change weapons without rebuilding mastery points.
Axe Mastery → Primal Weapon Mastery +80% fire/cold/lightning, +60% poison, +40% magic skill damage; melee AR; up to 5% elemental/poison pierce from hard ranks; 0–40 added fire, cold, and lightning attack damage. Elemental weapons and Storm Cry.
Mace Mastery → Blood Thirst 12% life leech and +45% maximum life. Physical attack sustain. Storm Cry does not leech.
Polearm Mastery → Colossal Might +60 Strength and 25% Crushing Blow. Heavy weapons and boss attacks.
Throwing Mastery → Wind Runner +45% run/walk and +45% hit recovery. Mobility; throwing quantity/pierce benefits are lost.
Spear Mastery → Savage Instinct 45% Open Wounds and 25% Deadly Strike. Physical damage and sustained pressure.

Warcry replacements

D2R skill → D2PLUS skill What changes Why it changed
Shout → Primordial Infusion Adds fire/cold attack damage and lightning skill damage to the Barbarian and nearby allies. Elemental offense; replaces Shout's defense buff.
Battle Cry → Shattering Roar −58 fire, cold, and lightning resistance at level 20. Elemental attacks/casting; replaces the old defense/damage debuffs.
War Cry → Storm Cry Lightning nova with stun; 24–425 base damage at level 20. Howl, Taunt, and Shattering Roar synergies are 4% each. Lightning singer builds.
Grim Ward → Ancestral Standard Corpse-based ward lasting 20 seconds. At level 20: 30% enemy slow and −30 physical resistance; both cap at 35 at level 25. Physical combat without fear scattering targets.

Storm Cry uses an expanded nova missile range; the visible radius needs gameplay confirmation. Howl remains unchanged.

Primordial Infusion scaling

Skill level Added fire attack damage Added cold attack damage Lightning skill damage
20 200–400 75–150 +20%
30 400–800 150–300 +20%

Fire/cold growth doubles above level 20. Lightning skill damage caps at +20%. Shout's duration synergies remain.

Attack changes

Skill D2PLUS change Why it changed
Double Throw Double Swing synergy is 12%; AR starts at +30%, then +12% per level. Throwing offense, with ammunition sustain handled separately.
Stun +8% damage per skill level; Bash synergy is 6%. Damage on a control attack.
Leap Attack +150% weapon damage, then +40% per level; Leap synergy is 7%; costs 10 mana. Mobile heavy hits.
Concentrate +100% damage, then +8% per level; Battle Orders/Bash synergies are 6%/5%. Durable single-target offense.
Berserk +180% magic-converted attack damage, then +18% per level; Howl/Battle Orders synergies are 6% each. Magic damage alongside physical attacks.

New passives

Passive Unlock At five ranks Why add it
Battle Instinct 6 +60% AR. Weapon hit chance.
Killing Edge 24 +5 points Critical Strike. Physical double-damage chance.
Singers Breath 12 +50% mana regeneration. Repeated warcries.

Try: elemental Frenzy, Storm Cry/Primal Weapon Mastery/Shattering Roar, or physical Whirlwind with Ancestral Standard. Critical Strike and Deadly Strike do not multiply together for four-times damage.

All Barbarian skill descriptions and unlocks
SkillUnlock / ranksCurrent behavior
Arms MasterLevel 1 · 20 ranksPassive: increases physical attack damage, attack rating, and critical strike chance with all weapon types.
BashLevel 1 · 20 rankspowerful blow that increases the damage done
to enemies and knocks them back
Blood ThirstLevel 1 · 20 ranksPassive: grants life stolen per hit and increased maximum life.
Find PotionLevel 1 · 20 ranksuse on the corpse of a slain monster
for a chance to find a potion
HowlLevel 1 · 20 rankssends nearby monsters
scrambling away in fear
Primal Weapon MasteryLevel 1 · 20 ranksChannel elemental and supernatural power
through any weapon.
Increases elemental, poison, and magic damage;
improves attack rating and pierces resistances.
Battle InstinctLevel 6 · 5 ranks+12% Attack Rating per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
Colossal MightLevel 6 · 20 ranksPassive: grants additional strength and a chance of Crushing Blow.
Double SwingLevel 6 · 20 rankswhen two weapons are equipped
attacks two targets if possible,
or one target twice
LeapLevel 6 · 20 ranksJump into the air and knock back
nearby enemies when you land
Primordial InfusionLevel 6 · 20 ranksAdds fire and cold attack damage to you
and nearby allies while active.
Lightning skill damage: +1% per level,
up to +20%.
Savage InstinctLevel 6 · 20 ranksPassive: grants a chance of Open Wounds and Deadly Strike.
TauntLevel 6 · 20 ranksenrages a monster into relentlessly attacking
Wind RunnerLevel 6 · 20 ranksPassive: grants faster run/walk and faster hit recovery.
Double ThrowLevel 12 · 20 ranksallows you to throw two different
throwing weapons at the same time
Find ItemLevel 12 · 20 ranksuse on the corpse of a slain monster
to find hidden treasures
Increased StaminaLevel 12 · 20 rankspassive - increases your stamina
Singers BreathLevel 12 · 5 ranks+10% Mana Regeneration per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
StunLevel 12 · 20 ranksstuns your target for a short time
and increases your attack rating
ConcentrateLevel 18 · 20 ranksattack that is not interruptible and
improves attack rating and defense
Iron SkinLevel 18 · 20 rankspassive - improves defense
Leap AttackLevel 18 · 20 ranksleaps to and attacks target enemy
and damages surrounding enemies
Shattering RoarLevel 18 · 20 ranksReduce nearby enemies' fire, lightning, and cold resistances.
Ancestral StandardLevel 24 · 20 ranksRaise a corpse-anchored ward that slows enemies and lowers physical resistance. Native ward visuals; no ally buff in Test 1.
Battle OrdersLevel 24 · 20 ranksimproves the maximum mana, life and
stamina of you and your party
FrenzyLevel 24 · 20 ranksallows you to swing two weapons at once
each successful attack increases your overall speed
requires you to equip two weapons
Increased SpeedLevel 24 · 20 rankspassive - increases walk and run speed
Killing EdgeLevel 24 · 5 ranks+1 percentage point of passive Critical Strike per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
Battle CommandLevel 30 · 20 ranksincreases all current skill levels for you and your party
BerserkLevel 30 · 20 ranksa powerful but reckless attack
that increases damage and attack rating
but decreases defense
Natural ResistanceLevel 30 · 20 rankspassive - increases natural resistances
to elemental and poison damage
Storm CryLevel 30 · 20 ranksUnleash a stunning cry that deals lightning damage to nearby enemies.
WhirlwindLevel 30 · 20 ranksa whirling dance of death
that cuts a path through the
legions of your enemies

Druid

Cold mastery, offensive pets, and corpse healing let Druids choose between damage support and sustain.

Skill replacements

D2R skill → D2PLUS skill At level 20 Why it changed
Arctic Blast → Permafrost +100% cold skill damage and 40 points cold pierce. Hurricane/cold hybrids; replaces the beam.
Hunger → Ravage +215% physical attack damage; retains life/mana leech. A recovery bite with useful damage. Feral Rage remains unchanged.
Solar Creeper → Blight Creeper Poison vine with −525 flat defense and −30 physical resistance on enemies; resistance reduction caps at 40 points. Physical attacks, summons, and Tornado; replaces mana recovery.
Spirit of Barbs → Spirit of the Gale 62–315 lightning attack damage and +30% IAS to eligible allies; IAS caps at 40%. Shapeshift and summon attack support.
Carrion Vine → Bloodroot Up to 15% maximum-life healing per corpse, capped from level 10; +760% summon-life growth at level 20. Durable healing for high-life Druids.

Choose one vine: Bloodroot for healing, Blight for physical support, or Poison Creeper for poison. Poison Creeper still supports Rabies. Gale competes with Oak Sage and Heart of Wolverine.

Other skill changes

Skill D2PLUS change Why it changed
Raven Revised damage growth; attacks per summon are 20 + 2 × (level − 1). Less frequent replacement in Raven builds.
Spirit Wolf Increased defense scaling and physical growth fields. Active cold damage uses separate fields. Summon support; a cold-damage buff is not confirmed.
Molten Boulder Higher physical/fire growth; Volcano gives 8% physical synergy, Firestorm gives 8% fire. Mixed damage with fewer synergy points.
Rabies Higher poison growth; Poison Creeper synergy is 12%. Poison alongside another shapeshift attack.
Fire Claws Higher fire growth; Firestorm/Molten Boulder synergies are 8% each. Fire attacks with room for summons or defense.
Twister Higher physical growth; Tornado/Hurricane synergies are 6% each. More useful wind control.
Armageddon Higher fire growth; Firestorm/Molten Boulder give 7% fire synergy each; Volcano gives 18% physical. Fire/physical damage alongside attacks.

New passives

Passive Unlock At five ranks Why add it
Wild Covenant 24 +10 summon-resistance stat points. Army durability; pet coverage needs gameplay confirmation.
Ironhide 12 +40% defense. Shapeshifters and exposed casters.
Heart of Winter 24 +10% cold skill damage. Owner cold damage alongside Permafrost.

Try: Hurricane/shapeshift, Fire Claws/summons, Ravage/Gale, Tornado/Blight, or summons with Bloodroot. Owner cold bonuses are not confirmed to transfer to pets.

All Druid skill descriptions and unlocks
SkillUnlock / ranksCurrent behavior
FirestormLevel 1 · 20 ranksunleash fiery chaos to burn your enemies
LycanthropyLevel 1 · 20 rankspassive - improves duration and life
when in werewolf or werebear form
Poison CreeperLevel 1 · 20 rankssummon a vine that spreads
disease to all it contacts
RavenLevel 1 · 20 rankssummon ravens to peck out
the eyes of your enemies
WerewolfLevel 1 · 20 rankstransform into a werewolf
Molten BoulderLevel 6 · 20 rankslaunch a boulder of flaming hot magma
that knocks back your enemies
Oak SageLevel 6 · 20 rankssummon a spirit pet that increases
life for you and your party
PermafrostLevel 6 · 20 ranksPassive: increases your cold skill damage and reduces enemy cold resistance against your cold damage.
Summon Spirit WolfLevel 6 · 20 rankssummon a wolf with teleporting ability
to fight by your side
WerebearLevel 6 · 20 rankstransform into a werebear
with unstoppable attacks
BloodrootLevel 12 · 20 ranksSummon a durable healing vine that consumes corpses. Shares native one-vine limit. No physical eruption in Test 1.
Cyclone ArmorLevel 12 · 20 ranksshield yourself from damage caused by
fire, cold, and lightning
Feral RageLevel 12 · 20 rankswhen in werewolf form,
go into a frenzied rage to steal
increasing amounts of life from your enemies
with successive hits
FissureLevel 12 · 20 ranksopen volcanic vents below your enemies,
burning them to a crisp
IronhideLevel 12 · 5 ranks+8% Defense per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
MaulLevel 12 · 20 rankswhen in werebear form,
maul your enemies
for increasing extra damage
with successive hits
Fire ClawsLevel 18 · 20 rankswhen in werewolf or werebear
form, maul your enemies
with a fiery claw attack
Heart of WolverineLevel 18 · 20 rankssummon a spirit pet that adds
to the damage and attack rating
of you and your party
RabiesLevel 18 · 20 rankswhen in werewolf form,
bite your enemies
to inflict them with disease
that spreads to other monsters
Summon Dire WolfLevel 18 · 20 rankssummon a wolf that becomes enraged,
eating corpses to increase damage
it does to enemies
TwisterLevel 18 · 20 ranksrelease several small whirlwinds that
cut a path through your enemies
Blight CreeperLevel 24 · 20 ranksSummon a creeping blight that periodically poisons nearby enemies and reduces their defense and physical resistance. Does not consume corpses.
Heart of WinterLevel 24 · 5 ranks+2% Cold Skill Damage per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
RavageLevel 24 · 20 ranksA powerful shapeshifted attack with life and mana steal. Preview: no additional Crushing Blow, Open Wounds, or Ignore Target Defense.
Shock WaveLevel 24 · 20 rankswhen in werebear form,
create a shock wave
that stuns nearby enemies
TornadoLevel 24 · 20 rankscreate a funnel of wind and debris
to blast your enemies
VolcanoLevel 24 · 20 rankssummon forth a volcano to rain death
and destruction over your enemies
Wild CovenantLevel 24 · 5 ranks+2 percentage points of Summon Resistance per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
ArmageddonLevel 30 · 20 rankscreate a meteor shower to rain fiery
destruction on nearby enemies
FuryLevel 30 · 20 rankswhen in werewolf form, attack
either multiple adjacent targets
or one target multiple times
HurricaneLevel 30 · 20 rankscreate a massive storm of wind and
debris to pound your enemies to bits
Spirit of the GaleLevel 30 · 20 ranksSummon a spirit that grants nearby allies lightning attack damage and increased attack speed.
Summon GrizzlyLevel 30 · 20 rankssummon a ferocious grizzly bear

Assassin

Stronger elemental martial arts and fire traps leave room for utility. Shadow Rift adds magic damage and spacing; blades shift more damage into flat skill scaling.

Skill changes

Skill D2PLUS change Why it changed
Fists of Fire Higher fire growth; Phoenix Strike synergy is 8%. Focused fire martial arts.
Claws of Thunder Higher maximum lightning growth; Phoenix Strike synergy is 6%. Lightning charge attacks.
Blades of Ice Higher cold growth; Phoenix Strike synergy is 6%. Cold damage and control.
Blade Sentinel Higher flat damage; 50% weapon damage versus 75% in the standard D2R baseline. More skill damage, less strong-weapon scaling. One-second delay is unchanged.
Blade Fury Higher flat damage; 75% weapon damage; firing parameter set to 4; blade synergies remain 10% each. Blade offense; actual firing cadence needs gameplay confirmation.
Blade Shield Higher flat damage; 37.5% weapon damage versus 75% in the standard D2R baseline; pulses every 0.8 seconds. Close-range pressure with lower weapon scaling.
Wake of Fire Higher fire growth; Fire Blast/Wake of Inferno synergies are 5% each. Fire traps with spare utility points.
Wake of Inferno Higher fire growth; Fire Blast/Wake of Fire synergies are 6% each. Focused fire traps.

Shadow Rift replaces Psychic Hammer

An area magic blast with outward knockback. Costs 6 mana, has a 0.6-second delay, and starts at 6–12 magic damage with increasing level growth.

It gives fire trappers a second damage type and blade users a spacing tool. It has no stun or conversion; Mind Blast remains available. Knockback can push enemies away from traps.

New passives

Passive Unlock At five ranks Why add it
Blade Guidance 12 +60% AR. Blade/weapon attacks where hit checks apply.
Still Mind 6 +40% mana regeneration. Traps, casts, and blades.
Ember Discipline 24 +10% fire skill damage. Fire martial arts and traps.

Try: fire traps/Shadow Rift, blades with shadow utility, or single-element martial arts with a backup attack.

All Assassin skill descriptions and unlocks
SkillUnlock / ranksCurrent behavior
Claw MasteryLevel 1 · 20 rankspassive - improves your skill
with claw class weapons
Dragon TalonLevel 1 · 20 ranksFinishing Move

kick your enemies out of your way
adds charged-up bonuses to the kick
Fire BlastLevel 1 · 20 ranksthrow a fire bomb
to blast your enemies to bits
Shadow RiftLevel 1 · 20 ranksCast an area magic blast with outward knockback. No conversion, stun or inward pull in Test 1.
Tiger StrikeLevel 1 · 20 ranksCharge-up Skill

consecutive hits add damage bonuses
to finishing moves
must use a dragon finishing move or
normal attack to release charges
Blade SentinelLevel 6 · 20 ranksset a spinning blade to patrol
between you and target point
Burst of SpeedLevel 6 · 20 ranksincreases attack and movement speed
for a period of time
Dragon ClawLevel 6 · 20 ranksFinishing Move

slice and dice your enemies
with your dual claw class weapons
adds charged-up bonuses to both claw attacks
Fists of FireLevel 6 · 20 ranksCharge-up Skill

consecutive hits add fire damage
to finishing moves
can only be used with claw class weapons
must use a dragon finishing move or
normal attack to release charges
Shock WebLevel 6 · 20 ranksthrow a web of lightning
to shock your enemies
Still MindLevel 6 · 5 ranks+8% Mana Regeneration per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
Blade GuidanceLevel 12 · 5 ranks+12% Attack Rating per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
Charged Bolt SentryLevel 12 · 20 ranksa trap that emits charged bolts
at enemies that pass near
Cloak of ShadowsLevel 12 · 20 rankscast a shadow to blind nearby enemies
lowering their defenses for a period of time
Cobra StrikeLevel 12 · 20 ranksCharge-up Skill

consecutive hits add life and mana stealing
to finishing moves
must use a dragon finishing move or
normal attack to release charges
Wake of FireLevel 12 · 20 ranksa trap that emits waves of fire
Weapon BlockLevel 12 · 20 rankspassive - chance to block when
you are using dual claw class weapons
Blade FuryLevel 18 · 20 ranksthrow spinning blades
to slice up your enemies
Claws of ThunderLevel 18 · 20 ranksCharge-up Skill

consecutive hits add lightning damage
to finishing moves
can only be used with claw class weapons
must use a dragon finishing move or
normal attack to release charges
Dragon TailLevel 18 · 20 ranksFinishing Move

knock back your enemies with an explosive kick
adds charged-up bonuses to the kick
FadeLevel 18 · 20 ranksraise all resistances and resist curses
for a period of time
Shadow WarriorLevel 18 · 20 rankssummon a shadow of yourself that mimics
your skills and fights by your side
Blades of IceLevel 24 · 20 ranksCharge-up Skill

consecutive hits add cold damage
to finishing moves
can only be used with claw class weapons
must use a dragon finishing move or
normal attack to release charges
Dragon FlightLevel 24 · 20 ranksFinishing Move

teleport to your enemies
and destroy them with a kick
adds charged-up bonuses to the kick
Ember DisciplineLevel 24 · 5 ranks+2% Fire Skill Damage per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise.
Lightning SentryLevel 24 · 20 ranksa trap that shoots lightning
to scorch passing enemies
Mind BlastLevel 24 · 20 ranksusing the power of your mind
stun a group of enemies
and convert the feeble-minded
Wake of InfernoLevel 24 · 20 rankstrap that sprays fire at passing enemies
Blade ShieldLevel 30 · 20 ranksspinning blades slice enemies
who stray too close
Death SentryLevel 30 · 20 rankstrap that shoots lightning at your enemies
or explodes nearby corpses laying waste to more enemies
Phoenix StrikeLevel 30 · 20 ranksCharge-up Skill

adds elemental novas to finishing moves
must use a dragon finishing move or
normal attack to release charges
Shadow MasterLevel 30 · 20 rankssummon a powerful shadow of yourself
to fight by your side
VenomLevel 30 · 20 ranksadd poison damage to your weapons

Warlock

Energy becomes an offensive stat for Cleave and Echoing Strike. Three passives support Eldritch attacks, casting, and attack/demon hybrids.

New passives

Passive Unlock At five ranks Why add it
Sigil Lord 30 +25% faster cast rate and +25% maximum mana. Chaos and mixed casters.
Astral Communion 30 +100% mana regeneration; adds Energy-based damage to Cleave/Echoing Strike. Energy-focused Eldritch attacks.
Demonic Resonance 30 15% Crushing Blow, 15% IAS, 5% physical damage reduction; capped at effective level five. Owner attacks and durability alongside demons.

Energy damage scaling

Added damage percentage: min(300, current Energy × Astral Communion hard ranks / 5).

Current Energy One hard rank Three hard ranks Five hard ranks
100 +20% +60% +100%
200 +40% +120% +200%
300 +60% +180% +300%
400 +80% +240% +300%

Equipment Energy counts; bonus skill levels do not replace hard ranks here. The bonus adds to the attack's damage calculation, rather than multiplying final damage separately.

Energy investment trades life for offense. Demonic Resonance buffs the owner, not the demons, and does not scale with demon count.

Try: Energy/Echoing Strike, Energy/Cleave, Sigil Lord Chaos casting, or weapon attacks with demon support.

All Warlock skill descriptions and unlocks
SkillUnlock / ranksCurrent behavior
Demonic MasteryLevel 1 · 20 ranksPassive - Enhances your summoned and bound demons
Hex: BaneLevel 1 · 20 ranksHexes your weapon to impair enemies and add magic damage
Levitation MasteryLevel 1 · 20 ranksPassive - Improve your ability to levitate your equipped
weapon with your mind
Miasma BoltLevel 1 · 20 ranksFires a bolt of darkness that releases a cloud of entropy
Summon GoatmanLevel 1 · 20 ranksSummons a Goatman to fight by your side
Blood OathLevel 6 · 20 ranksPassive - Bind the lifeforce of your demon
to protect from enemy attacks
CleaveLevel 6 · 20 ranksAttack all enemies in an expanding arc
Death MarkLevel 6 · 20 ranksForces your demon to teleport to and attack an enemy
Ring of FireLevel 6 · 20 ranksReleases a volley of expanding hellfire in all directions that pushes
enemies away
Sigil: LethargyLevel 6 · 20 ranksLay a sigil on the ground that slows and weakens enemies
Echoing StrikeLevel 12 · 20 ranksCreate echoes of your melee weapon that pierce through enemies
Hex: PurgeLevel 12 · 20 ranksHexes your weapon to warp enemies creating a chance
they will erupt when hit
Miasma ChainLevel 12 · 20 ranksSummon shadowy chains that emit a suffocating miasma
between you and the target
Sigil: RancorLevel 12 · 20 ranksLay a sigil on the ground that enrages those who enter
and has a chance for enemies to attack one another
Summon TaintedLevel 12 · 20 ranksSummons a Tainted to fight by your side
Blade WarpLevel 18 · 20 ranksHurl an astral weapon that teleports you to its impact
Blood BoilLevel 18 · 20 ranksErupt your demon's blood to damage nearby enemies
Flame WaveLevel 18 · 20 ranksUnleashes a rolling wall of fire that burns the ground in
its wake
Psychic WardLevel 18 · 20 ranksCreates a mental shield that absorbs damage from
attacks and can stun melee attackers
Summon DefilerLevel 18 · 20 ranksSummons a defiler that binds enemy souls together
to take shared damage
Eldritch BlastLevel 24 · 20 ranksBlast hexed enemies with draining magical damage
and refresh the duration of their active hex
EngorgeLevel 24 · 20 ranksHeal and empower your demon by feeding it a corpse
Enhanced EntropyLevel 24 · 20 ranksPassive - Improve your mastery over the entropic forces
of shadow magic
Hex: SiphonLevel 24 · 20 ranksHexes your weapon to extract the lifeforce of slain enemies
Sigil: DeathLevel 24 · 20 ranksLay a sigil on the ground that hastens the death
of injured enemies in a violent explosion
AbyssLevel 30 · 20 ranksCreate a tear in the fabric of reality which pulls enemies
close before violently collapsing
ApocalypseLevel 30 · 20 ranksCreate a pentagram that engulfs all enemies in hellfire
Reduces enemy fire resistance for apocalypse’s damage
Astral CommunionLevel 30 · 5 ranksTest variant: +20% Mana Regeneration per rank. Each hard rank adds 1% Cleave/Echoing Strike damage per 5 Energy (maximum 300% total). Normal weapon attribute scaling remains. Five ranks.
Bind DemonLevel 30 · 20 ranksForce an injured demon to do your bidding
ConsumeLevel 30 · 20 ranksSacrifice your demon in exchange for power
Demonic ResonanceLevel 30 · 5 ranksTest variant: bonuses always affect you, regardless of active demons. Per rank: +3% Crushing Blow, +3% Increased Attack Speed, and 1% physical damage reduction. Five ranks.
Mirrored BladesLevel 30 · 20 ranksAttack with mirror duplicates of your weapon
Sigil LordLevel 30 · 5 ranksTest variant: improves manual casting. No automatic Sigil casts. Five ranks; +5% Faster Cast Rate and +5% Maximum Mana per rank.

Questions at the gate

Does the launcher install the gameplay mod?

Yes. The AlphaV1.1 launcher bundles the complete gameplay snapshot. Select your D2R.exe, then click Install AlphaV1.1. The standalone D2RMM ZIP contains everything in one mod. Disable the older D2PLUS bundle and included add-ons before installing it; no previous version is required.

What does resetting maps do?

The launcher passes D2R’s offline-map reset argument. While enabled, new games reroll maps. It does not delete character files. Changing the option requires relaunching the game.

What has been tested?

Automated data, launcher and package checks accompany this release. Live D2R gameplay, Windows display scaling and Android device behavior still need player testing.

Where can I report an issue?

Use the GitHub repository’s bug-report form. Include your version, selected options and steps to reproduce. Remove personal information from logs.

The fellowship

Damage overlay: Fr4nsson / D2RDamageNumbers. Hero editor: dschu012 / d2s-editor. Save tooling: TrayHard / d2r-saver. Desktop runtime: Electron. Full notices accompany the package.