More ways to build
Reworked skills, new passives and stronger build options give every class fresh ways to fight.
DIABLO II: RESURRECTED · OFFLINE EXPANSION

Evil endures. The adventure continues.
ALPHA V1.1The Diablo II you love, with more ways to build your hero and more reasons to keep playing.
Reworked skills, new passives and stronger build options give every class fresh ways to fight.
Discover custom uniques with varied rolls, powerful class sets, crafting recipes and companion trinkets.
Keep progressing through endgame gear hunts, collection goals and tougher encounters beyond the campaign.
Face Azmodan, The Butcher and an Uber Butcher, brought to life with custom models and attacks.
Adventure with custom mercenaries, including cow warriors and spellbook-wielding sorcerers.
Explore gothic towns, snowy Harrogath and a redesigned Arcane Sanctuary, with a rose-adorned HUD and custom character visuals.
Spend Elder Gems to give a unique one or two extra powers. A failed ritual turns it into a rare. Learn the ritual →
Find builds, recipes and eligible boss farming routes in the wiki and Android companion.
Play offline. Install everything through the Windows launcher or as one standalone D2RMM mod.
ALPHA V1.1 HOTFIX 1
This small update restores Ritual Sigil names and the violet Accursed label. The character-selection frames are slimmer, with the side figures removed. Grab the updated complete mod or Windows launcher, then reinstall with the same mod folder and save path.
The Android companion stays on Alpha V1.1. No character reset is needed.
ALPHA V1.1
Alpha V1.1 is here! Uniques now have more varied rolls, clearer names and new artwork for the highest tiers. Diablo I relics get a little love, and finding that perfect drop takes a bit more hunting.
Try the new Accursed ritual, explore the visual updates, and find current farming routes in the wiki. Everything is bundled into one complete download.
Release notes →New to modding? Start with the Windows launcher installer. It includes the complete gameplay files, wiki and hero editor. Experienced D2RMM users can choose the separate all-in-one mod.
The complete Alpha V1.1 experience, including Hotfix 1, in one D2RMM mod. No earlier release or separate add-ons required.
Release being preparedAlpha V1.1 Hotfix 1 installer with the complete gameplay snapshot, guided setup, wiki and hero editor.
Release being preparedExtract the entire archive and keep its files together.
Release being preparedItems, accurate boss farming options, builds and the complete Accursed guide, available offline.
Release being preparedSigned AlphaV1.1 APK with current items, skills and all 33 build guides. Updates the signed v0.8 companion in place. Older v0.7 installations use a different signing key; see the release notes before upgrading.
Download Android APKRead the changes, checksums, credits and known limitations.
Release being preparedDownloads will activate after the GitHub prerelease is published.
Download and run the AlphaV1.1 installer. Your offline wiki, hero editor and complete gameplay package are included.
In Setup, browse to D2R.exe, then click Install AlphaV1.1. Close D2R first. The launcher configures the mod folder and launch arguments, and retains the previous mod output as a backup. If Windows denies access to the game folder, reopen the launcher using Run as administrator.
Click Launch D2PLUS and select an offline character. Existing players should retain their previous output folder name so their characters stay available.
Extract the Complete D2RMM ZIP into the D2RMM application’s mods folder. Enable D2PLUS - AlphaV1.1 Complete, disable older complete D2PLUS bundles and overlapping add-ons, then click Install Mods. This release is a fixed-settings snapshot.
Requires your own copy of Diablo II: Resurrected. Back up your offline characters before testing an alpha release.
Keep your game paths and additional launch arguments. Choose whether to reroll offline maps.
Open the offline wiki and hero editor in their own windows, with current item data.
Enable the companion overlay when desired. Its original compatibility checks remain in place.
What changed, how each skill works, and why the change helps your build. Choose a class for damage scaling, synergies, new passives, and tradeoffs.
Storm Lance now launches aimed bolts from range. It gains extra primary bolts at skill levels 10 and 20, adds a 50% weapon contribution to those bolts, and produces impact chains using 25% of its skill lightning damage. The Amazon tab explains the separate damage components and weapon choices.
Clearer skill tooltips: Storm Lance now shows its bolt count; Arcane Tempest shows its strike interval; Soul Harvest shows recovery chance and life/mana per corpse; Ancestral Standard shows enemy slow and physical resistance reduction. These display fixes make the existing mechanics easier to plan around.
The detailed class changes below include the earlier D2PLUS reworks that remain active in this release. These skill reworks remain included in Alpha V1.1.
D2PLUS strengthens underused skills and puts more damage into the skill itself. Lower synergy requirements leave more points for a second attack, summons, or utility.
Each class gets three new passives with five spendable ranks each. Several existing skills become new attacks or support abilities.
| Class | Main changes | Builds it supports |
|---|---|---|
| Amazon | Ranged lightning bolts with impact chains; stronger bow, poison, and spear scaling. | Storm Lance/Fend, poison spear, fire/cold bow. |
| Sorceress | Frequent lightning strikes while attacking or casting. | Storm Enchant, Nova/Tempest, Hydra/cold. |
| Necromancer | Stronger bone attacks and summons; corpse-based life/mana recovery. | Bone/summon, Poison Dagger, corpse sustain. |
| Paladin | A new magic spell; revised weapon and holy skill scaling. | Judgment/Holy Bolt, Vengeance, Charge. |
| Barbarian | Broad masteries, elemental buffs, lightning warcries, and a physical ward. | Elemental Frenzy, Storm Cry, physical ward builds. |
| Druid | Cold mastery, offensive pets, and a healing vine. | Hurricane/shapeshift, physical summons, sustain wolf. |
| Assassin | Revised martial arts, blades, and fire traps; magic knockback. | Fire traps/magic, blades, elemental martial arts. |
| Warlock | Energy boosts Cleave and Echoing Strike; new casting/attack passives. | Energy Eldritch, Chaos caster, attack/demon hybrid. |
Examples use skill level 20 and five ranks for new passives. Hard ranks are points you spend; equipment bonuses do not count toward hard-rank synergies.
Values are checked against the compiled AlphaV1.1 gameplay tables. These class changes are already included in the complete release. Examples describe the data; pet interactions and animation breakpoints still require in-game testing.
Power Strike becomes Storm Lance. Stronger base damage and lighter synergy requirements make bow, poison, and spear hybrids easier to build.
| Skill | D2PLUS change | Why it changed |
|---|---|---|
| Magic Arrow | Higher flat damage growth; AR starts at +20%, then +12% per level. | A stronger magic backup for physical bows. |
| Exploding Arrow | Higher explosion damage; Fire Arrow synergy is 10% per hard rank. | Fire damage with fewer support points. |
| Immolation Arrow | Higher direct fire damage; Exploding Arrow synergy is 8%. | Alternate ground fire with another attack. The 0.6-second delay is unchanged. |
| Freezing Arrow | Higher cold damage; Cold Arrow synergy is 8%. | More room for physical bows or Valkyrie. |
| Poison Javelin | Higher poison growth; Plague Javelin synergy is 8%; 0.6-second delay. | A useful poison secondary attack. |
| Plague Javelin | Higher poison growth; Poison Javelin synergy is 8%. | Poison/spear hybrids. One-second delay is unchanged. |
| Impale | Revised durability parameters and higher listed AR growth. | A heavy spear hit alongside pack clearing. |
| Fend | +100% damage, then +15% per level; +50% AR, then +12% per level. | Stronger physical spear attacks alongside lightning. |
What changed: the old melee strike is now an aimed ranged release. You can launch it toward the cursor without moving into melee or first selecting an enemy. It keeps the level-six unlock, costs 4 mana, and works with spears or javelins.
| Mechanic | AlphaV1.1 behavior |
|---|---|
| Primary bolts | One at skill levels 1–9, two at 10–19, and three at 20 or higher. Equipment skill bonuses count toward these thresholds. |
| Primary damage | Full skill lightning damage plus 50% weapon damage. Spears use melee weapon damage; javelins use throwing damage. The native weapon contribution also carries equipment elemental damage at 50% and does not convert physical damage into lightning. |
| Impact chains | Up to three follow-up jumps. Each uses 25% of the skill lightning component, without the added weapon contribution. This is not 25% of the preceding jump. |
| Synergy | Lightning Strike adds 5% skill lightning damage per hard rank. It remains a separate skill. |
Why it changed: ranged aiming lets a spear or javelin Amazon engage packs without being forced into melee. Extra bolts reward skill investment, while the primary weapon component keeps weapon upgrades relevant. Chains retain a smaller, skill-only damage component instead of repeating the weapon bonus on every jump.
Build tradeoffs: keep Fend or another attack for situations that suit it. Javelins can also support Lightning Fury; native javelins have no sockets, so weapon runewords need a compatible spear base. Overlapping missiles share the existing hit-delay rules, so three bolts do not guarantee triple damage to one target. Leech and other on-hit interactions still need in-game confirmation.
| Passive | Unlock | At five ranks | Why add it |
|---|---|---|---|
| Thread the Needle | 12 | +10 points pierce chance. | Projectile builds with more gear freedom. |
| Hunters Discipline | 6 | +60% AR. | Bow and spear hit chance. |
| Storm Conduit | 24 | +10% lightning skill damage. | Lightning offense. |
Try: Storm Lance/Fend, poison/Fend, or fire/cold bows. Poison applications do not stack as separate full damage effects.
| Skill | Unlock / ranks | Current behavior |
|---|---|---|
| Critical Strike | Level 1 · 20 ranks | passive - your attacks have a chance to do double damage |
| Fire Arrow | Level 1 · 20 ranks | magically enhances your arrows or bolts with fire |
| Inner Sight | Level 1 · 20 ranks | illuminates nearby enemies making them easier to hit for you and your party |
| Jab | Level 1 · 20 ranks | attacks with a series of rapid thrusts using a javelin or spear class weapon |
| Magic Arrow | Level 1 · 20 ranks | creates a magical arrow or bolt that does extra damage |
| Cold Arrow | Level 6 · 20 ranks | magically enhances your arrows or bolts by adding cold damage and a slowing effect cold arrows only do half of their regular damage |
| Dodge | Level 6 · 20 ranks | passive - you have a chance to dodge a melee attack when attacking or standing still |
| Hunters Discipline | Level 6 · 5 ranks | +12% Attack Rating per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Multiple Shot | Level 6 · 20 ranks | magically splits one arrow or bolt into many |
| Poison Javelin | Level 6 · 20 ranks | magically enhances your javelin to leave a trail of poison clouds |
| Storm Lance | Level 6 · 20 ranks | Release straight lightning bolts. +1 bolt at skill levels 10 and 20. Adds 50% weapon damage. On impact: chains up to 3 times. Chain damage: 25% skill lightning. |
| Avoid | Level 12 · 20 ranks | passive - you have a chance to dodge enemy missiles when attacking or standing still |
| Exploding Arrow | Level 12 · 20 ranks | enchants an arrow or bolt that explodes on contact, damaging all nearby enemies |
| Impale | Level 12 · 20 ranks | increases attack damage but rapidly degrades the weapon |
| Lightning Bolt | Level 12 · 20 ranks | magically converts your javelin into a bolt of lightning |
| Slow Missiles | Level 12 · 20 ranks | illuminates nearby enemies and slows their ranged attacks |
| Thread the Needle | Level 12 · 5 ranks | +2 percentage points of missile piercing chance per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Charged Strike | Level 18 · 20 ranks | adds lightning damage to javelin and spear class weapons and releases charged bolts upon impact |
| Guided Arrow | Level 18 · 20 ranks | enhances your arrows and bolts to track your target or seek one of its own |
| Ice Arrow | Level 18 · 20 ranks | magically enhances your arrow or bolt to freeze your enemies |
| Penetrate | Level 18 · 20 ranks | passive - increases your attack rating |
| Plague Javelin | Level 18 · 20 ranks | magically enhances your javelin to release expanding clouds of poison upon impact |
| Decoy | Level 24 · 20 ranks | creates a duplicate of yourself that draws fire from enemies |
| Evade | Level 24 · 20 ranks | passive - you have a chance to dodge a melee or missile attack when walking or running |
| Fend | Level 24 · 20 ranks | attacks all adjacent targets |
| Immolation Arrow | Level 24 · 20 ranks | enhances arrows or bolts to cause severe fire damage and creates a pyre upon impact |
| Storm Conduit | Level 24 · 5 ranks | +2% Lightning Skill Damage per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Strafe | Level 24 · 20 ranks | magically splits one arrow into several that target multiple nearby enemies |
| Freezing Arrow | Level 30 · 20 ranks | magically enhances an arrow or bolt to freeze entire groups of monsters |
| Lightning Fury | Level 30 · 20 ranks | changes a thrown javelin into a powerful bolt of lightning that splits on impact |
| Lightning Strike | Level 30 · 20 ranks | adds lightning damage to javelin and spear class weapons and releases chain lightning upon impact |
| Pierce | Level 30 · 20 ranks | passive - your missiles have a chance to pass through enemies that they hit |
| Valkyrie | Level 30 · 20 ranks | summons a powerful Valkyrie ally |
Thunder Storm becomes Arcane Tempest: a short buff with frequent lightning strikes while you attack or cast. Revised damage growth leaves more points for mixed-element builds.
| Skill | D2PLUS change | Why it changed |
|---|---|---|
| Inferno | Higher fire and revised range growth; Warmth synergy is 8%. | More damage from a focused channeling investment. |
| Blaze | Higher fire growth; Warmth synergy is 3%. Fire Wall is not an active synergy. | Mobile fire damage with spare points. |
| Hydra | Higher base damage; Fire Bolt/Fire Ball synergies are 2% each. | Fire alongside cold casting. No casting delay is already standard D2R behavior. |
| Nova | Higher lightning growth; Static Field remains a 5% synergy. | Stronger damage before buying every synergy. |
| Frost Nova | Higher cold growth; Blizzard/Frozen Orb synergies are 6% each. | Close-range cold with room for another element. |
| Glacial Spike | Higher damage; Ice Bolt/Ice Blast/Frozen Orb synergies are 3% each. | Freeze control in a mixed caster. |
| Enchant | Higher fire growth; Warmth synergy is 6%; AR starts at +25%, then +12% per level. | More flexible melee or ranged Enchant builds. |
Strikes one nearby enemy per pulse, with no splash. Costs 24 mana. At level 20 it lasts 12 seconds and strikes every 0.6 seconds. Duration caps at 16 seconds at level 40; strike interval caps at 0.48 seconds from level 23. Static Field grants 4% damage per hard rank.
Frequent strikes make it useful alongside Nova, Lightning, or Enchant. The cost is refreshing it more often.
| Passive | Unlock | At five ranks | Why add it |
|---|---|---|---|
| Emberguard | 12 | +40% defense. | Melee Enchant or exposed casters. |
| Static Reservoir | 12 | +40% mana regeneration. | Sustained casting. |
| Wintercraft | 24 | +10% cold skill damage. | Cold damage alongside Cold Mastery. |
Try: Hydra/cold, Arcane Tempest/Nova, Storm Enchant, or Frost Nova hybrids.
| Skill | Unlock / ranks | Current behavior |
|---|---|---|
| Charged Bolt | Level 1 · 20 ranks | creates multiple, randomly directed bolts of electrical energy |
| Fire Bolt | Level 1 · 20 ranks | creates a magical flaming missile |
| Frozen Armor | Level 1 · 20 ranks | increases your defense and freezes enemies that hit you |
| Ice Bolt | Level 1 · 20 ranks | creates a magical bolt of ice that damages and slows your enemies |
| Warmth | Level 1 · 20 ranks | passive - increases the rate at which you recover mana |
| Frost Nova | Level 6 · 20 ranks | creates an expanding ring of ice that damages and slows all nearby enemies |
| Ice Blast | Level 6 · 20 ranks | creates a magical sphere of ice that damages and freezes your enemy |
| Inferno | Level 6 · 20 ranks | creates a continuous jet of flame to scorch your enemies |
| Static Field | Level 6 · 20 ranks | creates an electrical field that reduces life of all nearby enemies |
| Telekinesis | Level 6 · 20 ranks | uses the power of your mind to pick up items, use objects, and knock back enemies |
| Blaze | Level 12 · 20 ranks | creates a wall of fire in your wake to scorch your enemies |
| Emberguard | Level 12 · 5 ranks | +8% Defense per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Fire Ball | Level 12 · 20 ranks | creates an explosive sphere of fiery death to engulf your enemies |
| Lightning | Level 12 · 20 ranks | creates a powerful lightning bolt to lay waste to your enemies |
| Nova | Level 12 · 20 ranks | creates an expanding ring of lightning to shock nearby enemies |
| Shiver Armor | Level 12 · 20 ranks | increases your defense freezes and damages enemies that hit you |
| Static Reservoir | Level 12 · 5 ranks | +8% Mana Regeneration per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Chain Lightning | Level 18 · 20 ranks | creates a bolt of lightning that arcs through several targets |
| Enchant | Level 18 · 20 ranks | enchants equipped weapon of targeted character or minion adds fire damage to all weapons |
| Fire Wall | Level 18 · 20 ranks | creates a wall of flame that burns nearby enemies |
| Glacial Spike | Level 18 · 20 ranks | creates a magical ice comet that freezes or kills nearby enemies |
| Teleport | Level 18 · 20 ranks | instantly moves to a destination within your line of sight |
| Arcane Tempest | Level 24 · 20 ranks | Short-duration storm follows you, striking one nearby enemy per pulse. No splash in Test 1. |
| Blizzard | Level 24 · 20 ranks | summons massive shards of ice to destroy your enemies |
| Chilling Armor | Level 24 · 20 ranks | increases defense and discharges an ice bolt in retaliation against ranged attackers |
| Energy Shield | Level 24 · 20 ranks | creates a magical shield that consumes mana instead of health when you take damage |
| Meteor | Level 24 · 20 ranks | summons a meteor from the heavens to crush and incinerate your enemies |
| Wintercraft | Level 24 · 5 ranks | +2% Cold Skill Damage per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Cold Mastery | Level 30 · 20 ranks | passive - increases the damage of your cold spells by piercing enemies' resistances to cold |
| Fire Mastery | Level 30 · 20 ranks | passive - increases all damage caused by your fire spells |
| Frozen Orb | Level 30 · 20 ranks | creates a magical globe that sprays a torrent of ice bolts to lay waste to your enemies |
| Hydra | Level 30 · 20 ranks | summons a multi-headed beast of flame to reduce your enemies to ashes |
| Lightning Mastery | Level 30 · 20 ranks | passive - increases all damage caused by your lightning spells |
Bone attacks gain more damage from their own levels, summons get stronger, and Soul Harvest adds corpse-based recovery.
| Skill | D2PLUS change | Why it changed |
|---|---|---|
| Teeth | Higher base damage; four bone synergies contribute 6% each. | Pack damage without buying every synergy first. |
| Bone Spear | Higher base damage; four bone synergies contribute 4% each. | More room for summons or curses. |
| Bone Spirit | Higher base damage; four bone synergies contribute 4% each. | Focused magic damage with spare utility points. |
| Poison Dagger | Much higher poison growth; Poison Explosion/Poison Nova synergies are 10% each. | Stronger melee poison. |
| Skeletal Mage | Up to 12 mages at level 18; stronger life/defense. Missile level uses Mage plus Skeleton Mastery levels. | A more substantial elemental army. |
| Blood Golem | Higher damage and revised healing; 8% life synergy where referenced by other golems. | Golem sustain and durability. |
| Fire Golem | Higher fire growth; Holy Fire level caps at 35; 8% damage synergy where referenced. | More rewarding fire-golem investment. |
| Revive | Costs 35 mana; lasts 275 seconds at level 20; +65% movement speed. | Less army maintenance while casting. |
Select it on right click to recover life and mana from nearby corpses. Pulses once per second with no upkeep cost. At level 20: 65% recovery chance and 48 life plus 48 mana per consumed corpse. Chance caps at 85%; recovery is 8 + 2 × skill level.
Helps casters, dagger fighters, and summoners recover after kills. It consumes corpses needed for Corpse Explosion or summons and replaces Weaken's damage debuff.
| Passive | Unlock | At five ranks | Why add it |
|---|---|---|---|
| Grave Meditation | 6 | +40% mana regeneration. | Bone, poison, and corpse casting. |
| Venom Lore | 24 | +10% poison skill damage. | Poison offense. |
| Deathless Covenant | 24 | +10 summon-resistance stat points. | Summon durability; pet coverage needs gameplay confirmation. |
Try: bone/skeleton, mage/Corpse Explosion, Poison Dagger/Soul Harvest, or Revive-supported bone casting.
| Skill | Unlock / ranks | Current behavior |
|---|---|---|
| Amplify Damage | Level 1 · 20 ranks | curses a group of enemies, increasing the non-magic damage they receive |
| Bone Armor | Level 1 · 20 ranks | creates an orbiting shield of bone that absorbs melee damage |
| Raise Skeleton | Level 1 · 20 ranks | cast on the corpse of a slain monster, this raises a skeleton warrior that fights for you |
| Skeleton Mastery | Level 1 · 20 ranks | passive - increases life and damage of raised skeletons and revived creatures |
| Teeth | Level 1 · 20 ranks | fires a barrage of summoned barbed teeth |
| Clay Golem | Level 6 · 20 ranks | creates a golem from the earth to fight by your side |
| Corpse Explosion | Level 6 · 20 ranks | cast on the corpse of a slain monster, it explodes, damaging nearby enemies |
| Dim Vision | Level 6 · 20 ranks | curses a group of monsters, reducing their vision radius |
| Grave Meditation | Level 6 · 5 ranks | +8% Mana Regeneration per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Poison Dagger | Level 6 · 20 ranks | adds poison to your dagger attacks |
| Soul Harvest | Level 6 · 20 ranks | Keep selected on right click to consume nearby corpses for life and mana. No soul stacks in Test 1. |
| Bone Wall | Level 12 · 20 ranks | creates an impassable barrier of bone and debris |
| Golem Mastery | Level 12 · 20 ranks | Enhances Speed and Life of all your Golems |
| Iron Maiden | Level 12 · 20 ranks | curses a group of enemies, causing them to damage themselves when damaging others |
| Raise Skeletal Mage | Level 12 · 20 ranks | cast on the corpse of a slain monster, this raises a skeleton mage that fights for you |
| Terror | Level 12 · 20 ranks | curses a group of monsters, causing them to flee in terror |
| Blood Golem | Level 18 · 20 ranks | creates a golem that shares with you the life it steals |
| Bone Spear | Level 18 · 20 ranks | summons a deadly spike of bone to impale your enemies |
| Confuse | Level 18 · 20 ranks | curses a monster to force it to attack random targets |
| Life Tap | Level 18 · 20 ranks | curses a group of monsters so that damaging them gives the attacker life |
| Poison Explosion | Level 18 · 20 ranks | cast on the corpse of a slain monster, toxic gas is released that poisons nearby monsters |
| Attract | Level 24 · 20 ranks | curses a monster to become the target of all nearby monsters this curse may not be overridden by another curse |
| Bone Prison | Level 24 · 20 ranks | creates a barrier of fossilized bone around your target |
| Deathless Covenant | Level 24 · 5 ranks | +2 percentage points of Summon Resistance per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Decrepify | Level 24 · 20 ranks | curses a group of enemies to make them slow, weak and take amplified damage |
| Iron Golem | Level 24 · 20 ranks | transforms a metallic item into a golem that gains the properties of the item |
| Summon Resist | Level 24 · 20 ranks | passive - increases the resistances of all summoned creatures |
| Venom Lore | Level 24 · 5 ranks | +2% Poison Skill Damage per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Bone Spirit | Level 30 · 20 ranks | releases a spirit of the restless undead that tracks its target or finds one of its own |
| Fire Golem | Level 30 · 20 ranks | creates a golem that converts the damage it receives from fire into life |
| Lower Resist | Level 30 · 20 ranks | curses an enemy to take more damage from all magical attacks lowers resistances of monsters lowers maximum resistances of hostile players |
| Poison Nova | Level 30 · 20 ranks | emits an expanding ring of concentrated poison |
| Revive | Level 30 · 20 ranks | returns a monster to life to fight by your side |
Conversion becomes Judgment, a magic spell that shares investment with Holy Bolt. Revised weapon and aura scaling supports more than one primary attack.
| Skill | D2PLUS change | Why it changed |
|---|---|---|
| Sacrifice | +220% damage, then +20% per level; Redemption/Fanaticism synergies are 8%/4%. Self-damage falls to 4% at level 20. | Heavy hits with less recoil as it levels. |
| Charge | +130% damage, then +30% per level; Might/Vigor synergies are 14% each; costs 7 mana. | Stronger mobile weapon offense. |
| Holy Bolt | Higher magic growth; Fist of the Heavens synergy is 20%; Prayer supports healing. No Blessed Hammer damage synergy. | Holy damage and healing. |
| Thorns | 400% returned damage, then +50% per level, alongside flat retaliation. | Retaliation-focused aura builds. |
| Vengeance | Each element starts at 85% weapon base, then +8% per level; Resist aura synergies are 8%, Salvation is 4%. | Three damage types with flexible aura investment. |
| Sanctuary | Stronger anti-undead damage, AR, and magic pulses; Cleansing synergy is 5%. | Undead-focused weapon and support builds. |
| Fist of the Heavens | Higher primary lightning growth; Holy Shock synergy is 10%. | More rewarding lightning investment. Its 0.4-second delay is unchanged. |
A delayed magic-damage column followed by holy bolts. Costs 12 mana with a 0.8-second delay. Primary damage starts at 80–120 and grows with levels; Holy Bolt grants 5% primary damage per hard rank.
Use it with Holy Bolt or Fist of the Heavens, or as a magic backup on a weapon build. Weapon damage and Conviction do not boost the primary magic spell. Secondary holy bolts retain target restrictions.
| Passive | Unlock | At five ranks | Why add it |
|---|---|---|---|
| Measured Strikes | 6 | +60% AR. | Charge, Zeal, Vengeance, Sacrifice. |
| Storm Zeal | 24 | +10% lightning skill damage. | Holy Shock and Fist of the Heavens lightning. |
| Purity of Blood | 12 | +25 points poison resistance. | Frees resistance requirements on gear. |
Try: Judgment/Holy Bolt, Fist of the Heavens/Judgment, Vengeance, or Charge with a support aura.
| Skill | Unlock / ranks | Current behavior |
|---|---|---|
| Might | Level 1 · 20 ranks | when active, aura increases the damage done by you and your party |
| Prayer | Level 1 · 20 ranks | when active, aura slowly regenerates the life of you and your party |
| Resist Fire | Level 1 · 20 ranks | when active, aura decreases fire damage done to you and your party |
| Sacrifice | Level 1 · 20 ranks | increased accuracy and damage at the cost of life |
| Smite | Level 1 · 20 ranks | temporarily stun your enemy by bashing it with your shield |
| Defiance | Level 6 · 20 ranks | when active, aura increases the defense of you and your party |
| Holy Bolt | Level 6 · 20 ranks | a bolt of divine energy that damages demons and undead or heals allies |
| Holy Fire | Level 6 · 20 ranks | when active, aura damages nearby enemies with heavenly flames adds fire damage to your attack |
| Measured Strikes | Level 6 · 5 ranks | +12% Attack Rating per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Resist Cold | Level 6 · 20 ranks | when active, aura decreases cold damage done to you and your party |
| Thorns | Level 6 · 20 ranks | when active, aura reflects melee damage taken by you and your party back at your enemies |
| Blessed Aim | Level 12 · 20 ranks | when active, aura increases the attack rating for you and your party |
| Charge | Level 12 · 20 ranks | charge into battle and attack an enemy |
| Cleansing | Level 12 · 20 ranks | when active, aura reduces the length of time you and your party will remain poisoned or cursed |
| Purity of Blood | Level 12 · 5 ranks | +5 percentage points of Poison Resistance per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Resist Lightning | Level 12 · 20 ranks | when active, aura decreases lightning damage done to you and your party |
| Zeal | Level 12 · 20 ranks | allows you to attack multiple adjacent enemies with a single attack |
| Blessed Hammer | Level 18 · 20 ranks | summons an ethereal hammer that spirals outwards damaging enemies it hits |
| Concentration | Level 18 · 20 ranks | when active, aura increases the damage and decreases the chance that the attack will be interrupted for you and your party |
| Holy Freeze | Level 18 · 20 ranks | when active, aura freezes nearby monsters adds cold damage to your attack |
| Vengeance | Level 18 · 20 ranks | fire, lightning and cold damage are added to each successful attack |
| Vigor | Level 18 · 20 ranks | when active, aura increases stamina recovery rate, maximum stamina and movement speed for you and your party |
| Holy Shield | Level 24 · 20 ranks | enhances your shield with divine power |
| Holy Shock | Level 24 · 20 ranks | when active, aura causes pulses of electricity to damage nearby enemies adds lightning damage to your attack |
| Judgment | Level 24 · 20 ranks | Cast a delayed magic column on an enemy, releasing holy bolts. This is a spell, not a weapon strike in Test 1. |
| Meditation | Level 24 · 20 ranks | when active, aura increases mana recovery for you and your party |
| Sanctuary | Level 24 · 20 ranks | when active, aura damages the undead and knocks them back |
| Storm Zeal | Level 24 · 5 ranks | +2% Lightning Skill Damage per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Conviction | Level 30 · 20 ranks | when active, aura reduces the defenses and resistances of nearby enemies |
| Fanaticism | Level 30 · 20 ranks | when active, aura increases damage, attack speed and attack rating for you and your party |
| Fist of the Heavens | Level 30 · 20 ranks | lightning strikes your target as holy bolts seek out nearby enemies |
| Redemption | Level 30 · 20 ranks | when active, aura attempts to redeem the souls of slain enemies to give you life and mana |
| Salvation | Level 30 · 20 ranks | when active, aura decreases fire, cold and lightning damage done to you and your party |
Weapon-specific masteries become broad combat passives. Warcries add elemental support and lightning casting; Ancestral Standard supports physical builds.
| D2R skill → D2PLUS skill | At level 20 | Why it changed |
|---|---|---|
| Blade Mastery → Arms Master | +192% AR, +123% physical damage, scaling critical chance; works across weapon families. | Change weapons without rebuilding mastery points. |
| Axe Mastery → Primal Weapon Mastery | +80% fire/cold/lightning, +60% poison, +40% magic skill damage; melee AR; up to 5% elemental/poison pierce from hard ranks; 0–40 added fire, cold, and lightning attack damage. | Elemental weapons and Storm Cry. |
| Mace Mastery → Blood Thirst | 12% life leech and +45% maximum life. | Physical attack sustain. Storm Cry does not leech. |
| Polearm Mastery → Colossal Might | +60 Strength and 25% Crushing Blow. | Heavy weapons and boss attacks. |
| Throwing Mastery → Wind Runner | +45% run/walk and +45% hit recovery. | Mobility; throwing quantity/pierce benefits are lost. |
| Spear Mastery → Savage Instinct | 45% Open Wounds and 25% Deadly Strike. | Physical damage and sustained pressure. |
| D2R skill → D2PLUS skill | What changes | Why it changed |
|---|---|---|
| Shout → Primordial Infusion | Adds fire/cold attack damage and lightning skill damage to the Barbarian and nearby allies. | Elemental offense; replaces Shout's defense buff. |
| Battle Cry → Shattering Roar | −58 fire, cold, and lightning resistance at level 20. | Elemental attacks/casting; replaces the old defense/damage debuffs. |
| War Cry → Storm Cry | Lightning nova with stun; 24–425 base damage at level 20. Howl, Taunt, and Shattering Roar synergies are 4% each. | Lightning singer builds. |
| Grim Ward → Ancestral Standard | Corpse-based ward lasting 20 seconds. At level 20: 30% enemy slow and −30 physical resistance; both cap at 35 at level 25. | Physical combat without fear scattering targets. |
Storm Cry uses an expanded nova missile range; the visible radius needs gameplay confirmation. Howl remains unchanged.
| Skill level | Added fire attack damage | Added cold attack damage | Lightning skill damage |
|---|---|---|---|
| 20 | 200–400 | 75–150 | +20% |
| 30 | 400–800 | 150–300 | +20% |
Fire/cold growth doubles above level 20. Lightning skill damage caps at +20%. Shout's duration synergies remain.
| Skill | D2PLUS change | Why it changed |
|---|---|---|
| Double Throw | Double Swing synergy is 12%; AR starts at +30%, then +12% per level. | Throwing offense, with ammunition sustain handled separately. |
| Stun | +8% damage per skill level; Bash synergy is 6%. | Damage on a control attack. |
| Leap Attack | +150% weapon damage, then +40% per level; Leap synergy is 7%; costs 10 mana. | Mobile heavy hits. |
| Concentrate | +100% damage, then +8% per level; Battle Orders/Bash synergies are 6%/5%. | Durable single-target offense. |
| Berserk | +180% magic-converted attack damage, then +18% per level; Howl/Battle Orders synergies are 6% each. | Magic damage alongside physical attacks. |
| Passive | Unlock | At five ranks | Why add it |
|---|---|---|---|
| Battle Instinct | 6 | +60% AR. | Weapon hit chance. |
| Killing Edge | 24 | +5 points Critical Strike. | Physical double-damage chance. |
| Singers Breath | 12 | +50% mana regeneration. | Repeated warcries. |
Try: elemental Frenzy, Storm Cry/Primal Weapon Mastery/Shattering Roar, or physical Whirlwind with Ancestral Standard. Critical Strike and Deadly Strike do not multiply together for four-times damage.
| Skill | Unlock / ranks | Current behavior |
|---|---|---|
| Arms Master | Level 1 · 20 ranks | Passive: increases physical attack damage, attack rating, and critical strike chance with all weapon types. |
| Bash | Level 1 · 20 ranks | powerful blow that increases the damage done to enemies and knocks them back |
| Blood Thirst | Level 1 · 20 ranks | Passive: grants life stolen per hit and increased maximum life. |
| Find Potion | Level 1 · 20 ranks | use on the corpse of a slain monster for a chance to find a potion |
| Howl | Level 1 · 20 ranks | sends nearby monsters scrambling away in fear |
| Primal Weapon Mastery | Level 1 · 20 ranks | Channel elemental and supernatural power through any weapon. Increases elemental, poison, and magic damage; improves attack rating and pierces resistances. |
| Battle Instinct | Level 6 · 5 ranks | +12% Attack Rating per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Colossal Might | Level 6 · 20 ranks | Passive: grants additional strength and a chance of Crushing Blow. |
| Double Swing | Level 6 · 20 ranks | when two weapons are equipped attacks two targets if possible, or one target twice |
| Leap | Level 6 · 20 ranks | Jump into the air and knock back nearby enemies when you land |
| Primordial Infusion | Level 6 · 20 ranks | Adds fire and cold attack damage to you and nearby allies while active. Lightning skill damage: +1% per level, up to +20%. |
| Savage Instinct | Level 6 · 20 ranks | Passive: grants a chance of Open Wounds and Deadly Strike. |
| Taunt | Level 6 · 20 ranks | enrages a monster into relentlessly attacking |
| Wind Runner | Level 6 · 20 ranks | Passive: grants faster run/walk and faster hit recovery. |
| Double Throw | Level 12 · 20 ranks | allows you to throw two different throwing weapons at the same time |
| Find Item | Level 12 · 20 ranks | use on the corpse of a slain monster to find hidden treasures |
| Increased Stamina | Level 12 · 20 ranks | passive - increases your stamina |
| Singers Breath | Level 12 · 5 ranks | +10% Mana Regeneration per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Stun | Level 12 · 20 ranks | stuns your target for a short time and increases your attack rating |
| Concentrate | Level 18 · 20 ranks | attack that is not interruptible and improves attack rating and defense |
| Iron Skin | Level 18 · 20 ranks | passive - improves defense |
| Leap Attack | Level 18 · 20 ranks | leaps to and attacks target enemy and damages surrounding enemies |
| Shattering Roar | Level 18 · 20 ranks | Reduce nearby enemies' fire, lightning, and cold resistances. |
| Ancestral Standard | Level 24 · 20 ranks | Raise a corpse-anchored ward that slows enemies and lowers physical resistance. Native ward visuals; no ally buff in Test 1. |
| Battle Orders | Level 24 · 20 ranks | improves the maximum mana, life and stamina of you and your party |
| Frenzy | Level 24 · 20 ranks | allows you to swing two weapons at once each successful attack increases your overall speed requires you to equip two weapons |
| Increased Speed | Level 24 · 20 ranks | passive - increases walk and run speed |
| Killing Edge | Level 24 · 5 ranks | +1 percentage point of passive Critical Strike per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Battle Command | Level 30 · 20 ranks | increases all current skill levels for you and your party |
| Berserk | Level 30 · 20 ranks | a powerful but reckless attack that increases damage and attack rating but decreases defense |
| Natural Resistance | Level 30 · 20 ranks | passive - increases natural resistances to elemental and poison damage |
| Storm Cry | Level 30 · 20 ranks | Unleash a stunning cry that deals lightning damage to nearby enemies. |
| Whirlwind | Level 30 · 20 ranks | a whirling dance of death that cuts a path through the legions of your enemies |
Cold mastery, offensive pets, and corpse healing let Druids choose between damage support and sustain.
| D2R skill → D2PLUS skill | At level 20 | Why it changed |
|---|---|---|
| Arctic Blast → Permafrost | +100% cold skill damage and 40 points cold pierce. | Hurricane/cold hybrids; replaces the beam. |
| Hunger → Ravage | +215% physical attack damage; retains life/mana leech. | A recovery bite with useful damage. Feral Rage remains unchanged. |
| Solar Creeper → Blight Creeper | Poison vine with −525 flat defense and −30 physical resistance on enemies; resistance reduction caps at 40 points. | Physical attacks, summons, and Tornado; replaces mana recovery. |
| Spirit of Barbs → Spirit of the Gale | 62–315 lightning attack damage and +30% IAS to eligible allies; IAS caps at 40%. | Shapeshift and summon attack support. |
| Carrion Vine → Bloodroot | Up to 15% maximum-life healing per corpse, capped from level 10; +760% summon-life growth at level 20. | Durable healing for high-life Druids. |
Choose one vine: Bloodroot for healing, Blight for physical support, or Poison Creeper for poison. Poison Creeper still supports Rabies. Gale competes with Oak Sage and Heart of Wolverine.
| Skill | D2PLUS change | Why it changed |
|---|---|---|
| Raven | Revised damage growth; attacks per summon are 20 + 2 × (level − 1). |
Less frequent replacement in Raven builds. |
| Spirit Wolf | Increased defense scaling and physical growth fields. Active cold damage uses separate fields. | Summon support; a cold-damage buff is not confirmed. |
| Molten Boulder | Higher physical/fire growth; Volcano gives 8% physical synergy, Firestorm gives 8% fire. | Mixed damage with fewer synergy points. |
| Rabies | Higher poison growth; Poison Creeper synergy is 12%. | Poison alongside another shapeshift attack. |
| Fire Claws | Higher fire growth; Firestorm/Molten Boulder synergies are 8% each. | Fire attacks with room for summons or defense. |
| Twister | Higher physical growth; Tornado/Hurricane synergies are 6% each. | More useful wind control. |
| Armageddon | Higher fire growth; Firestorm/Molten Boulder give 7% fire synergy each; Volcano gives 18% physical. | Fire/physical damage alongside attacks. |
| Passive | Unlock | At five ranks | Why add it |
|---|---|---|---|
| Wild Covenant | 24 | +10 summon-resistance stat points. | Army durability; pet coverage needs gameplay confirmation. |
| Ironhide | 12 | +40% defense. | Shapeshifters and exposed casters. |
| Heart of Winter | 24 | +10% cold skill damage. | Owner cold damage alongside Permafrost. |
Try: Hurricane/shapeshift, Fire Claws/summons, Ravage/Gale, Tornado/Blight, or summons with Bloodroot. Owner cold bonuses are not confirmed to transfer to pets.
| Skill | Unlock / ranks | Current behavior |
|---|---|---|
| Firestorm | Level 1 · 20 ranks | unleash fiery chaos to burn your enemies |
| Lycanthropy | Level 1 · 20 ranks | passive - improves duration and life when in werewolf or werebear form |
| Poison Creeper | Level 1 · 20 ranks | summon a vine that spreads disease to all it contacts |
| Raven | Level 1 · 20 ranks | summon ravens to peck out the eyes of your enemies |
| Werewolf | Level 1 · 20 ranks | transform into a werewolf |
| Molten Boulder | Level 6 · 20 ranks | launch a boulder of flaming hot magma that knocks back your enemies |
| Oak Sage | Level 6 · 20 ranks | summon a spirit pet that increases life for you and your party |
| Permafrost | Level 6 · 20 ranks | Passive: increases your cold skill damage and reduces enemy cold resistance against your cold damage. |
| Summon Spirit Wolf | Level 6 · 20 ranks | summon a wolf with teleporting ability to fight by your side |
| Werebear | Level 6 · 20 ranks | transform into a werebear with unstoppable attacks |
| Bloodroot | Level 12 · 20 ranks | Summon a durable healing vine that consumes corpses. Shares native one-vine limit. No physical eruption in Test 1. |
| Cyclone Armor | Level 12 · 20 ranks | shield yourself from damage caused by fire, cold, and lightning |
| Feral Rage | Level 12 · 20 ranks | when in werewolf form, go into a frenzied rage to steal increasing amounts of life from your enemies with successive hits |
| Fissure | Level 12 · 20 ranks | open volcanic vents below your enemies, burning them to a crisp |
| Ironhide | Level 12 · 5 ranks | +8% Defense per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Maul | Level 12 · 20 ranks | when in werebear form, maul your enemies for increasing extra damage with successive hits |
| Fire Claws | Level 18 · 20 ranks | when in werewolf or werebear form, maul your enemies with a fiery claw attack |
| Heart of Wolverine | Level 18 · 20 ranks | summon a spirit pet that adds to the damage and attack rating of you and your party |
| Rabies | Level 18 · 20 ranks | when in werewolf form, bite your enemies to inflict them with disease that spreads to other monsters |
| Summon Dire Wolf | Level 18 · 20 ranks | summon a wolf that becomes enraged, eating corpses to increase damage it does to enemies |
| Twister | Level 18 · 20 ranks | release several small whirlwinds that cut a path through your enemies |
| Blight Creeper | Level 24 · 20 ranks | Summon a creeping blight that periodically poisons nearby enemies and reduces their defense and physical resistance. Does not consume corpses. |
| Heart of Winter | Level 24 · 5 ranks | +2% Cold Skill Damage per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Ravage | Level 24 · 20 ranks | A powerful shapeshifted attack with life and mana steal. Preview: no additional Crushing Blow, Open Wounds, or Ignore Target Defense. |
| Shock Wave | Level 24 · 20 ranks | when in werebear form, create a shock wave that stuns nearby enemies |
| Tornado | Level 24 · 20 ranks | create a funnel of wind and debris to blast your enemies |
| Volcano | Level 24 · 20 ranks | summon forth a volcano to rain death and destruction over your enemies |
| Wild Covenant | Level 24 · 5 ranks | +2 percentage points of Summon Resistance per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Armageddon | Level 30 · 20 ranks | create a meteor shower to rain fiery destruction on nearby enemies |
| Fury | Level 30 · 20 ranks | when in werewolf form, attack either multiple adjacent targets or one target multiple times |
| Hurricane | Level 30 · 20 ranks | create a massive storm of wind and debris to pound your enemies to bits |
| Spirit of the Gale | Level 30 · 20 ranks | Summon a spirit that grants nearby allies lightning attack damage and increased attack speed. |
| Summon Grizzly | Level 30 · 20 ranks | summon a ferocious grizzly bear |
Stronger elemental martial arts and fire traps leave room for utility. Shadow Rift adds magic damage and spacing; blades shift more damage into flat skill scaling.
| Skill | D2PLUS change | Why it changed |
|---|---|---|
| Fists of Fire | Higher fire growth; Phoenix Strike synergy is 8%. | Focused fire martial arts. |
| Claws of Thunder | Higher maximum lightning growth; Phoenix Strike synergy is 6%. | Lightning charge attacks. |
| Blades of Ice | Higher cold growth; Phoenix Strike synergy is 6%. | Cold damage and control. |
| Blade Sentinel | Higher flat damage; 50% weapon damage versus 75% in the standard D2R baseline. | More skill damage, less strong-weapon scaling. One-second delay is unchanged. |
| Blade Fury | Higher flat damage; 75% weapon damage; firing parameter set to 4; blade synergies remain 10% each. | Blade offense; actual firing cadence needs gameplay confirmation. |
| Blade Shield | Higher flat damage; 37.5% weapon damage versus 75% in the standard D2R baseline; pulses every 0.8 seconds. | Close-range pressure with lower weapon scaling. |
| Wake of Fire | Higher fire growth; Fire Blast/Wake of Inferno synergies are 5% each. | Fire traps with spare utility points. |
| Wake of Inferno | Higher fire growth; Fire Blast/Wake of Fire synergies are 6% each. | Focused fire traps. |
An area magic blast with outward knockback. Costs 6 mana, has a 0.6-second delay, and starts at 6–12 magic damage with increasing level growth.
It gives fire trappers a second damage type and blade users a spacing tool. It has no stun or conversion; Mind Blast remains available. Knockback can push enemies away from traps.
| Passive | Unlock | At five ranks | Why add it |
|---|---|---|---|
| Blade Guidance | 12 | +60% AR. | Blade/weapon attacks where hit checks apply. |
| Still Mind | 6 | +40% mana regeneration. | Traps, casts, and blades. |
| Ember Discipline | 24 | +10% fire skill damage. | Fire martial arts and traps. |
Try: fire traps/Shadow Rift, blades with shadow utility, or single-element martial arts with a backup attack.
| Skill | Unlock / ranks | Current behavior |
|---|---|---|
| Claw Mastery | Level 1 · 20 ranks | passive - improves your skill with claw class weapons |
| Dragon Talon | Level 1 · 20 ranks | Finishing Move kick your enemies out of your way adds charged-up bonuses to the kick |
| Fire Blast | Level 1 · 20 ranks | throw a fire bomb to blast your enemies to bits |
| Shadow Rift | Level 1 · 20 ranks | Cast an area magic blast with outward knockback. No conversion, stun or inward pull in Test 1. |
| Tiger Strike | Level 1 · 20 ranks | Charge-up Skill consecutive hits add damage bonuses to finishing moves must use a dragon finishing move or normal attack to release charges |
| Blade Sentinel | Level 6 · 20 ranks | set a spinning blade to patrol between you and target point |
| Burst of Speed | Level 6 · 20 ranks | increases attack and movement speed for a period of time |
| Dragon Claw | Level 6 · 20 ranks | Finishing Move slice and dice your enemies with your dual claw class weapons adds charged-up bonuses to both claw attacks |
| Fists of Fire | Level 6 · 20 ranks | Charge-up Skill consecutive hits add fire damage to finishing moves can only be used with claw class weapons must use a dragon finishing move or normal attack to release charges |
| Shock Web | Level 6 · 20 ranks | throw a web of lightning to shock your enemies |
| Still Mind | Level 6 · 5 ranks | +8% Mana Regeneration per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Blade Guidance | Level 12 · 5 ranks | +12% Attack Rating per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Charged Bolt Sentry | Level 12 · 20 ranks | a trap that emits charged bolts at enemies that pass near |
| Cloak of Shadows | Level 12 · 20 ranks | cast a shadow to blind nearby enemies lowering their defenses for a period of time |
| Cobra Strike | Level 12 · 20 ranks | Charge-up Skill consecutive hits add life and mana stealing to finishing moves must use a dragon finishing move or normal attack to release charges |
| Wake of Fire | Level 12 · 20 ranks | a trap that emits waves of fire |
| Weapon Block | Level 12 · 20 ranks | passive - chance to block when you are using dual claw class weapons |
| Blade Fury | Level 18 · 20 ranks | throw spinning blades to slice up your enemies |
| Claws of Thunder | Level 18 · 20 ranks | Charge-up Skill consecutive hits add lightning damage to finishing moves can only be used with claw class weapons must use a dragon finishing move or normal attack to release charges |
| Dragon Tail | Level 18 · 20 ranks | Finishing Move knock back your enemies with an explosive kick adds charged-up bonuses to the kick |
| Fade | Level 18 · 20 ranks | raise all resistances and resist curses for a period of time |
| Shadow Warrior | Level 18 · 20 ranks | summon a shadow of yourself that mimics your skills and fights by your side |
| Blades of Ice | Level 24 · 20 ranks | Charge-up Skill consecutive hits add cold damage to finishing moves can only be used with claw class weapons must use a dragon finishing move or normal attack to release charges |
| Dragon Flight | Level 24 · 20 ranks | Finishing Move teleport to your enemies and destroy them with a kick adds charged-up bonuses to the kick |
| Ember Discipline | Level 24 · 5 ranks | +2% Fire Skill Damage per rank. Maximum 5 ranks. Always active; affects the owner unless stated otherwise. |
| Lightning Sentry | Level 24 · 20 ranks | a trap that shoots lightning to scorch passing enemies |
| Mind Blast | Level 24 · 20 ranks | using the power of your mind stun a group of enemies and convert the feeble-minded |
| Wake of Inferno | Level 24 · 20 ranks | trap that sprays fire at passing enemies |
| Blade Shield | Level 30 · 20 ranks | spinning blades slice enemies who stray too close |
| Death Sentry | Level 30 · 20 ranks | trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies |
| Phoenix Strike | Level 30 · 20 ranks | Charge-up Skill adds elemental novas to finishing moves must use a dragon finishing move or normal attack to release charges |
| Shadow Master | Level 30 · 20 ranks | summon a powerful shadow of yourself to fight by your side |
| Venom | Level 30 · 20 ranks | add poison damage to your weapons |
Energy becomes an offensive stat for Cleave and Echoing Strike. Three passives support Eldritch attacks, casting, and attack/demon hybrids.
| Passive | Unlock | At five ranks | Why add it |
|---|---|---|---|
| Sigil Lord | 30 | +25% faster cast rate and +25% maximum mana. | Chaos and mixed casters. |
| Astral Communion | 30 | +100% mana regeneration; adds Energy-based damage to Cleave/Echoing Strike. | Energy-focused Eldritch attacks. |
| Demonic Resonance | 30 | 15% Crushing Blow, 15% IAS, 5% physical damage reduction; capped at effective level five. | Owner attacks and durability alongside demons. |
Added damage percentage: min(300, current Energy × Astral Communion hard ranks / 5).
| Current Energy | One hard rank | Three hard ranks | Five hard ranks |
|---|---|---|---|
| 100 | +20% | +60% | +100% |
| 200 | +40% | +120% | +200% |
| 300 | +60% | +180% | +300% |
| 400 | +80% | +240% | +300% |
Equipment Energy counts; bonus skill levels do not replace hard ranks here. The bonus adds to the attack's damage calculation, rather than multiplying final damage separately.
Energy investment trades life for offense. Demonic Resonance buffs the owner, not the demons, and does not scale with demon count.
Try: Energy/Echoing Strike, Energy/Cleave, Sigil Lord Chaos casting, or weapon attacks with demon support.
| Skill | Unlock / ranks | Current behavior |
|---|---|---|
| Demonic Mastery | Level 1 · 20 ranks | Passive - Enhances your summoned and bound demons |
| Hex: Bane | Level 1 · 20 ranks | Hexes your weapon to impair enemies and add magic damage |
| Levitation Mastery | Level 1 · 20 ranks | Passive - Improve your ability to levitate your equipped weapon with your mind |
| Miasma Bolt | Level 1 · 20 ranks | Fires a bolt of darkness that releases a cloud of entropy |
| Summon Goatman | Level 1 · 20 ranks | Summons a Goatman to fight by your side |
| Blood Oath | Level 6 · 20 ranks | Passive - Bind the lifeforce of your demon to protect from enemy attacks |
| Cleave | Level 6 · 20 ranks | Attack all enemies in an expanding arc |
| Death Mark | Level 6 · 20 ranks | Forces your demon to teleport to and attack an enemy |
| Ring of Fire | Level 6 · 20 ranks | Releases a volley of expanding hellfire in all directions that pushes enemies away |
| Sigil: Lethargy | Level 6 · 20 ranks | Lay a sigil on the ground that slows and weakens enemies |
| Echoing Strike | Level 12 · 20 ranks | Create echoes of your melee weapon that pierce through enemies |
| Hex: Purge | Level 12 · 20 ranks | Hexes your weapon to warp enemies creating a chance they will erupt when hit |
| Miasma Chain | Level 12 · 20 ranks | Summon shadowy chains that emit a suffocating miasma between you and the target |
| Sigil: Rancor | Level 12 · 20 ranks | Lay a sigil on the ground that enrages those who enter and has a chance for enemies to attack one another |
| Summon Tainted | Level 12 · 20 ranks | Summons a Tainted to fight by your side |
| Blade Warp | Level 18 · 20 ranks | Hurl an astral weapon that teleports you to its impact |
| Blood Boil | Level 18 · 20 ranks | Erupt your demon's blood to damage nearby enemies |
| Flame Wave | Level 18 · 20 ranks | Unleashes a rolling wall of fire that burns the ground in its wake |
| Psychic Ward | Level 18 · 20 ranks | Creates a mental shield that absorbs damage from attacks and can stun melee attackers |
| Summon Defiler | Level 18 · 20 ranks | Summons a defiler that binds enemy souls together to take shared damage |
| Eldritch Blast | Level 24 · 20 ranks | Blast hexed enemies with draining magical damage and refresh the duration of their active hex |
| Engorge | Level 24 · 20 ranks | Heal and empower your demon by feeding it a corpse |
| Enhanced Entropy | Level 24 · 20 ranks | Passive - Improve your mastery over the entropic forces of shadow magic |
| Hex: Siphon | Level 24 · 20 ranks | Hexes your weapon to extract the lifeforce of slain enemies |
| Sigil: Death | Level 24 · 20 ranks | Lay a sigil on the ground that hastens the death of injured enemies in a violent explosion |
| Abyss | Level 30 · 20 ranks | Create a tear in the fabric of reality which pulls enemies close before violently collapsing |
| Apocalypse | Level 30 · 20 ranks | Create a pentagram that engulfs all enemies in hellfire Reduces enemy fire resistance for apocalypse’s damage |
| Astral Communion | Level 30 · 5 ranks | Test variant: +20% Mana Regeneration per rank. Each hard rank adds 1% Cleave/Echoing Strike damage per 5 Energy (maximum 300% total). Normal weapon attribute scaling remains. Five ranks. |
| Bind Demon | Level 30 · 20 ranks | Force an injured demon to do your bidding |
| Consume | Level 30 · 20 ranks | Sacrifice your demon in exchange for power |
| Demonic Resonance | Level 30 · 5 ranks | Test variant: bonuses always affect you, regardless of active demons. Per rank: +3% Crushing Blow, +3% Increased Attack Speed, and 1% physical damage reduction. Five ranks. |
| Mirrored Blades | Level 30 · 20 ranks | Attack with mirror duplicates of your weapon |
| Sigil Lord | Level 30 · 5 ranks | Test variant: improves manual casting. No automatic Sigil casts. Five ranks; +5% Faster Cast Rate and +5% Maximum Mana per rank. |
Yes. The AlphaV1.1 launcher bundles the complete gameplay snapshot. Select your D2R.exe, then click Install AlphaV1.1. The standalone D2RMM ZIP contains everything in one mod. Disable the older D2PLUS bundle and included add-ons before installing it; no previous version is required.
The launcher passes D2R’s offline-map reset argument. While enabled, new games reroll maps. It does not delete character files. Changing the option requires relaunching the game.
Automated data, launcher and package checks accompany this release. Live D2R gameplay, Windows display scaling and Android device behavior still need player testing.
Use the GitHub repository’s bug-report form. Include your version, selected options and steps to reproduce. Remove personal information from logs.
Damage overlay: Fr4nsson / D2RDamageNumbers. Hero editor: dschu012 / d2s-editor. Save tooling: TrayHard / d2r-saver. Desktop runtime: Electron. Full notices accompany the package.